Great game but I would have liked the camera to be a bit more zoomed out. I spent most of the time watching the radar because the viewport was to small to actually predict movement otherwise.
Let's try this again then... The tutorial is horrid. The large green arrows and the text boxes, which also have arrows because that's not redundant at all, are covering half of the information about the thing they want the user to click on. This combined with the lack of explanation about the next tasks purpose is really just amateurish and doesn't teach the user enough about what (s)he's doing. 'Use the 2 gems to upgrade this thing here.' 'What is a gem? Why does upgrading this even help me?' 'F**k you, that's why! Next lesson!'
Loved the concept. Would like to see a sequel with more levels and puzzles. On level 15 I couldn't delete all lines quickly enough with the touchpad on my laptop, but by just removing part of the first two lines I could make the REMOVEME roll of the side. Seeing more puzzles with several solutions would be nice.
You could need to rework the collision with pushing. I see a lot of people having problems with level 16 because the REMOVEME jumps onto the DELTYPE when it's pushed to quickly. I also think the REMOVEME spazzing out when it gets squished between two solid objects is unacceptable and should instead either stop the pushing object or destroy the REMOVEME.
A great original puzzle game! I haven't enjoyed any game on Kongregate in this way in for quite a while. I really hope you will create a sequel with more of the same.
Something to think about, if you want to create a harder difficulty:
I could often decide precisely where some pieces HAD to fit just because of the width to height ratio of the pixels. So if a thin, tall piece was put in a large spot you could easily see the shape of the pixels and thus know exactly what shape it should be. You could also easily decide if the piece was put in a to big or to small spot because of the scaling algorithm making the pixels obviously to large when scaled up and disappearing when scaled down.
Personally I would fix these problems with higher resolution pictures and mipmapping. This would GREATLY bump up the difficulty though.
Except for level 7:7 being F-ING BROKEN AND MAKING ME SPEND OVER AN HOUR FIGURING OUT HOW TO GET THAT BASTARD OF AN 3/5 COIN, the game was way to easy.
Also needs a reset button.
Overall it's a good game but I can't give the game a rating higher than two out of five because of the bug/design error of 7:7.
One of the best strategy games I've ever played. Couldn't stop playing until I had completed every level. 5/5! Only fault I can think of is that the scrolling was very slow in the zoomed in levels.