BanditEX.......your comment is absolutely irresponsible. We absolutely have all rights to the game. One of the "we" just happens to be the one who made the Japanese version. So I have flagged your comment. But I am happy you know the Japanese version!
During combat, drag the “hold” tab side ways to position your army for attack, and click on the “hold” tab to unleash death (“hold” switches to “will”)
really.........the only reason i can think of is mochi ads and kongs mochi blocker not working well on our game....ive been wanting to upload the version without the mochi code but.......everyones saved files will be gone......so i cant really do that......
yup we are based in Japan.....just trying out the u.s. game communities...its been a great pleasure......thank you all for giving us a good rating and great ideas for a sequel
one of the things you could do once you get used to this game and feel its too easy......just hit finish turn 20 times or more before you actually start the game.....this way you can give the enemy a head start...also pick a hard prefecture....
thanks everyone for great feedback on game change request and UI issues. I also like some of the ideas you guys gave me. i will try my best to incorporate your ideas and UI issues in the sequel....
i see what you are saying......maybe that needs fixing....best way to solve that problem is to have two attacking lines.....make one handle the defenders and the other one handle the enemy attackers......enemy defenders are programmed to cause a lot of annoyance..
you can add soldiers to any territories after you attack if you have enough money.....if you find the game difficult, start with Hokkaido...the most northern island.
actually if you learn how to switch off effectively between "hold" mode and "will" mode....this will not be a problem. Control your lines effectively and switch to will mode at the right timing......this was done on purpose to add a element of skill during combat.