It's a good thing that the unseen omnipotent figure that can throw stuff has nothing better to do with its time than indirectly move helpless girls around...
A little too easy imo, but not bad. 2 lvl 2 lasers and a lvl 2 rocket launcher on every floor = no enemies get anywhere close to halfway down the hall.
Pro tip: Always buy more elevators when you can afford to arm them.
The game is aggravatingly small on a high resolution screen. I can't say that I enjoyed it or that the game was in any way unique, but at least there weren't any bugs/errors (and there were badges).
There are a few too many weapons that are worthless. The revolver is a great example - no noticeable increase in damage from the pistol, fewer bullets, and it takes more time to reload.
The game can also be unreasonably hard if you pick the wrong skills or make the mistake of buying the revolver instead of holding out for the Winchester.
A bug that I found was the mute button in the options menu not working (using Chrome).
Although it would be more work for the programmer, the penguin AI needs a few things added to it. In many of the levels, the penguins will get stuck running into a pillar while it's trying to chase something on the other side. You would need to add a method to detect if the penguin has not left a small area within a small amount of time and also hasn't attacked during that time. It's this flaw that forced me to redo level 28 at least a dozen times. The wall in the bottom right corner of the map blocks your penguins from moving far from their starting spots.
Adding hotkeys for items in the bottom of the screen (speed, et al) would be a great addition.
A secondary upgrade system would be great. This could include a cursor magnet upgrade to make it easier to collect the eggs. Something to increase the screen time of eggs. Something to increase the blast radius of bombs. Maybe the option to use mines.
This is a really tough game for Americans... Also, you practically get the full points for even finding the dozen pixels that represent the Hawaiian Islands.
It's a little too easy. I'm at ~2.9 mil with a constant gain of about 10k per 8 seconds. I don't anticipate it ending any time soon, but that's why I'm also watching a movie...
It seems like once you break 200k you hit a nearly infinite cycle.
It would be a nice feature to have the resources from the last wave of the previous day be the starting resources on the following day. Also it would be better to have the units able to see/attack in a full circle since people are able to look to the sides. A color coded view wedge would be helpful for figuring out who is covering what.
Good game over all though.