okay - lots of bots underway for platinum generation. easy solution is: dont give out plat from players with negative ratings. the one bot i ve seen today generated at least 2k platinum with auto surrender. this has to be stopped.
fighter yard:
i dont really see a problem in pvp, there will always be the one o.p. unit/aux/etc.
anyway balancing seems necessary because:
4 fighter bays with miners make about +14 metal, a fy with the same miner does +45...
boss fights are now doable with fy rush - not very epic i think...
as mentioned before fighter > med ship > cap ship is a bit odd to say the least...
Ideas?
lower fy spawn rate just a bit. limit miners. most of all: laser costs 200 energy which makes it useless: decrease cost to 150. also: nerf SD just a bit - i got most of the good SD units: it has been too strong since the game started.
maybe too much controversial stuff in this post, but hey: better than mistaking this for the chat box, no?
okay, i think i really gave this one a fair chance. always love a space setting strategy game. also i really like the mindless grinding part. but zero strategy here. upgrade - upgrade and then the battle runs auto. i place the units and clickedyclick some heal or dps boost.
why? this would have some potential...
been playing this a few days and the concept seemed nice. too many of the typical MMO feats (cmon, spam some invite codes etc.) and a lack of strategy are disturbing but acceptable. its the penalty on leveling and getting good rares what ultimately ruins this game. balancing a game isnt easy but punishing progress is not the answer.
Hopefully we've added enough free stuff (Gold, Hope, Crystals, Isla Mare, Captus) that will enable players to still improve their decks and get better and find good stuff simply by playing, that the energy based systems don't seem too mean and punishing for you.
go to the nearest flock of monsters. hit 1 - 2 - 3 - 4, done. really easy and not the least bit challenging. okay. halfway promising story at the beginning turns out to be only continued by the stupid papyri you find. okay. then the necromagi appear, and every 3rd or 4th will ignore your carefully placed stun and kill you. so all you can do is dash your way to the end which works 100% ...
after all of this: no ending? to be continued?
hopefully not.
guys... pincers are far from impossible - it just depends on the map: enemys/build space/metal available. my highest lvl for a successful pincer was lvl 12. just dont expect you can do it with the very same strategy you use for a lvl 3 flank ...
the balance problem is not the exhumer. its naval yard x long range maps x 3 or 4 carrier racks x extra ships tech. this stuff doesnt add up - it multiplies! speaking as one who got the pbay sd exhumer and a good corv and a good tremor: the only way to really balance this is making carrier racks NOT STACK.
cheers
overall: 100% kingdom rush ripoff without even trying to add or change sth. to gameplay.
lacking: the nice details minigame-like achievements and graphics.
on top of this: this game has everything i hate about online games - P2W, MMO, energy system, gating literally everything, VIP, stupid clickediclick reward system, annoying neverending tutorial ...
-> FAIL
suggestion: a naval yard for fighters ofc has already been suggested. my idea for this is that you cant choose the fighter it builds, but it would have a fixed cost, and all three fighter types selected in players armory are launched in sequence. it could look like a mobile runway circling players base not taking away build space and maybe only possible to have one at a time. miners ofc wouldnt add up to more than they do with a fighter bay.
boss fights as they are, simply are not fun. i managed lvl 13 o.k., but the speed at which they cap is impossible to keep up with. i liked the suggestion with stronger def and less/slower cap. replaying levels just to get lucky with the setup is boring.
@ fate: combining aux and turret slots is, in many ways, a very bad idea. our needed space for inventory would explode. mono builds would be the only way. use 9 primers? or 9 carrier racks? 9 bat backs? hope you were just trolling. and a med ship that one-shots another med ship with shield A? seriously? kinda like your "build in the open" idea, but you´d just have to use base cannons tech - and for that your idea is kinda difficult to implement.
Hopefully we've added enough free stuff (Gold, Hope, Crystals, Isla Mare, Captus) that will enable players to still improve their decks and get better and find good stuff simply by playing, that the energy based systems don't seem too mean and punishing for you.