Suggestion for treasure boxes that seem to get in the way: make them open only after room is cleared. Adventurers don't have time to look at the loot during battle anyway.
Great concept but the game feels unfinished with such a poor AI. Would love to play it through if it gets a better AI and/or lets the player issue commands.
Cool game. Haven't finished yet, but one thing that really bothers me is that "Job finished" can be clicked by accident while shooting. I think the button should be placed somewhere else...
The numbers light up *only* if block placement is completely correct (as opposed to just being logically compatible with said numbers). This pretty much ruins the game for me: too easy, not possible to make mistakes.
Thanks for your feedback! Yes, the greyed out numbers are there to make the game more approachable for novice players. We´re thinking about a simple option to turn off the help for more advanced players in the next installment.
Here's how to solve the elevator problem: Don't bother with staff elevators. Build two 6-floor-high HC elevators next to each other. On top of them, and one space to the left and right, build another two 6-floor HC elevators (with 1 floor overlap, of course). Build the 3rd pair again next to each other, rinse, repeat. This leaves you with nice niches for shops/suites and will service 40 floors without problems, even you if you expanded quite a bit. For a 50 floors/fully expanded hotel, you will need to add a third zig-zag shaft.
Fun lil game, but pls make it so that opposing teams never wear the same color. I happened to play Côte d'Ivoire vs. Netherlands which was painful :-) (Also, Côte d'Ivoire is spelled wrong in the Game).
Needs to display more details on how scoring works. I can't reach goal score on 2-3 and have no idea why. Health and time bonus are obvious enough and I have them maxed out but still need 1.5K more to reach goal.. so what is "base score", why does it keep changing if it's "base" and how is it to be improved? (Or is there perhaps a way increase the time bonus by calling a wave earlier that I didn't figure out...?)
Fixed in updates.