Simple game we've seen before with a twist.
Not very creative but it gets the job done.
I would suggest against using the zoomin function and that you do not 'pair' the modifications.
There is some drag when it switches but it was less than I expected.
A sequel might get nice, but I'm sad to say that for me a game of this caliber is something I spend 30 seconds on saturday morning going on 36 hours of no sleep (And it was still relatively easy, probably due to shortness).
C00kiemonsta also has a point; you should probably incorporate a detection system in the spawn module that makes sure it's technically possible to stay unhit, or that only X impossible situations spawn and that you get health refreshed every Y.
Impossible situations aren't completely to be avoided, but at least thought of ;)
Also I thought I had to grab the greenies >_>
I am surprised and appalled if this wasn't supposed to be a reskin of Monster master, a rather enjoyable one for sure. But stealing art from other games (BGII for example) is not a really good effort. Next time, collaborate with the creator of the games instead of ripping them off, everyone is much happier, and you may also want to install a spellchecker.
Unfortunately it has some pathing issue with sloped tiles, but otherwise a really great game, fix the hitbox and the pathing and I'll rate it 5/5. ( It was bloody annoying at some of the later levels )
Stuns are overpowered and the client is buggy (timed me out for no reason at all in a fight against my brother)
Good game, but has a few child-diseases.
Also, having to chose from a list of cards when you start the game and not being able to chose them over now that you know what all the pretty pictures are about annoys me to no end.