Once I figured out that you can stack two of the long barricades so that you would be standing on top of one and using the other for cover, the game got very very very easy. Too easy, otherwise nice game.
I agree with Rancorr, it's good, could be better with a bit more work. Also, allow people to downgrade equipment for the same cost it would otherwise cost to buy that equipment, in some cases a certain stat is more desirable than the one on the "best" piece of equipment.
This is actually remarkably good, only things on my wishlist is that the components tries to turn themselves so they will fit most connections possible, and some documentation.
Could use some hitbox adjustment, and the floor isn't mirrored on some levels, also perhaps a grace hitbox if you're close but not quite on the right hitbox (for example if you clicked the fingers but you had to click the arm, or you clicked the pole but had to click the grabber. (Grace hitbox as in don't yield negative score, don't count it as spotted.). Reduce the opacity on the mirrored cursor so that you can see slightly through it. I did like how they slid in or danced in. It's also quite allright to have moving images, although not too long and elaborate moves, and it probably shouldn't be affect the differences.
What is it with flash games developersand their crappy music? It wouldn't bother me half as much IF I COULD TURN IT OFF. I guess I'm resigned to be an angry-capslock person today.
Needs kongregate API, and yeah it was a bit repetative.
Last wave is a tad too hard, make them slow monsters instead so the player can do something against them.
Towers needs balancing individually, boulder tower sux, tornado towers rox. (And with tornado towers you don't need vine towers as storm towers can now hit.)
Perhaps, if it's not already there, incoorporate that the monsters take more/less damage when on ground of the same colour?
Contrary to popular oppinion I actually liked the graphics.