Games Achievements My Kong Sign In

ZLOK's Comments

Comment

Days 2 Die

Play Days 2 Die

Mar. 16, 2009

Rating: 0

Once I figured out that you can stack two of the long barricades so that you would be standing on top of one and using the other for cover, the game got very very very easy. Too easy, otherwise nice game.

Mytheria

Play Mytheria

Mar. 03, 2009

Rating: 0

The computer refused to do anything when it was at 1 card left and I had a global enlightenment in play....?

The Codex of Alchemical Engineering

Play The Codex of Alchemical Engineering

Jan. 26, 2009

Rating: 0

I only have a few minutes each day, and it vexes me that I have to go through the first couple of levels every time.

Chrome Wars

Play Chrome Wars

Jan. 12, 2009

Rating: 0

I agree with Rancorr, it's good, could be better with a bit more work. Also, allow people to downgrade equipment for the same cost it would otherwise cost to buy that equipment, in some cases a certain stat is more desirable than the one on the "best" piece of equipment.

Bureau of Steam Engineering

Play Bureau of Steam Engineering

Dec. 11, 2008

Rating: 0

And a "clear layout" function.

Bureau of Steam Engineering

Play Bureau of Steam Engineering

Dec. 11, 2008

Rating: 0

This is actually remarkably good, only things on my wishlist is that the components tries to turn themselves so they will fit most connections possible, and some documentation.

Mad World

Play Mad World

Dec. 11, 2008

Rating: 0

Could use some hitbox adjustment, and the floor isn't mirrored on some levels, also perhaps a grace hitbox if you're close but not quite on the right hitbox (for example if you clicked the fingers but you had to click the arm, or you clicked the pole but had to click the grabber. (Grace hitbox as in don't yield negative score, don't count it as spotted.). Reduce the opacity on the mirrored cursor so that you can see slightly through it. I did like how they slid in or danced in. It's also quite allright to have moving images, although not too long and elaborate moves, and it probably shouldn't be affect the differences.

Gravity Master

Play Gravity Master

Dec. 08, 2008

Rating: 0

A very cool game. Nice submission.

Eternal Red

Play Eternal Red

Dec. 08, 2008

Rating: 0

Nevermind the last comment, figured out how to turn the music off, while not readily appearent from the instructions nor very intuitive.

Eternal Red

Play Eternal Red

Dec. 08, 2008

Rating: 0

What is it with flash games developersand their crappy music? It wouldn't bother me half as much IF I COULD TURN IT OFF. I guess I'm resigned to be an angry-capslock person today.

Eternal Red

Play Eternal Red

Dec. 08, 2008

Rating: 0

Time compression required.

Mud and Blood 2

Play Mud and Blood 2

Dec. 08, 2008

Rating: 0

Where the hell do you turn sound/music off? If it was GOOD music I wouldn't have to, but the audio in this game is ewsome.

colourPod 2: dimensionPod

Play colourPod 2: dimensionPod

Nov. 27, 2008

Rating: 0

MM: You missed one.

colourPod 2: dimensionPod

Play colourPod 2: dimensionPod

Nov. 26, 2008

Rating: 0

Music is Imogen Heap's Headlock (High contrast remix) I know this thanks to kong user Drewdee. Youtubelink: http://www.youtube.com/watch?v=CiY-MTrSO1Q

Escape from really boring island 3

Play Escape from really boring island 3

Nov. 26, 2008

Rating: 0

Shiiiiiit!

Kongai

Play Kongai

Nov. 25, 2008

Rating: 0

About time for new damn cards??? Downranking due to lack of updates.

Anaksha: Female Assassin

Play Anaksha: Female Assassin

Nov. 24, 2008

Rating: 0

Failed to load.

SHIFT 3

Play SHIFT 3

Oct. 28, 2008

Rating: 0

Too confusing.... 2/5

Towering Forever

Play Towering Forever

Oct. 23, 2008

Rating: 0

Needs kongregate API, and yeah it was a bit repetative. Last wave is a tad too hard, make them slow monsters instead so the player can do something against them. Towers needs balancing individually, boulder tower sux, tornado towers rox. (And with tornado towers you don't need vine towers as storm towers can now hit.) Perhaps, if it's not already there, incoorporate that the monsters take more/less damage when on ground of the same colour? Contrary to popular oppinion I actually liked the graphics.

Distopix

Play Distopix

Oct. 17, 2008

Rating: 0

And Kong has to incoorperate linebreaks.

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate