Looks like I may have spoken too soon about that whole "ironed out all the kinks" thing. This game has one fatal flaw for me: it hangs on Saving/Synchronizing Data and never saves, locking up. Then when I'm forced to refresh, it's as if I didn't beat that really long dungeon I just grinded all the way through. This is truly unacceptable. I use Windows 7 and Google Chrome, if that matters.
Great job fixing the bugs and balancing the game. If you keep maintaining it and give it lots of love, the gamers absolutely notice over time as the game grows smoother and more uniformly. Thanks for balancing everything out.
One of the more expensive ninjas should randomly enter shadow mode, and the others randomly enter other powerups. Should be a cheap and expensive version of each mode. (ex: 50k ninja powerup chance every 30 secs, 25k ninja every 60 secs) Like if you agree!
I'll come back in a few months and see if the dev has taken any of the comments to heart and fixed the balancing, made the game less grindy, and improved the recruitment system. Then, maybe, I'll play it.
Okay, I quit. Here's why: I just played a really hard mission in online mode, but my connection is going in and out. Finished the mission only to have it freeze up on the "saving/synchronizing" screen, leaving me no choice but to refresh...with my gold back where it was before the mission. It didn't save. Any of it. The save feature is the most BASIC ELEMENT of the game, and if it doesn't function properly even when my connection drops, I refuse to put any more time into this game.
So I'm able to hang with all the normal level 4 enemies, and even beat the bosses no sweat. But I run into this Ninja Skeleton in a magic portal who has like 5k hp and destroys me. "No problem", I think, "I'll just do level 3 dungeons instead." Nope. Ran into him again, virtually exactly as hard as before, killed me instantly. Unfair things like this will discourage your players before they start to appreciate this very fun game, so consider taking virtually unbeatable random mini-bosses out, or at least giving the player some sort of option for retreat. Thanks for your hard work on this fun game.
Downvote away if you must, but I really, really hate the controls on this game. So awkward to play in a laptop. Why can't my char just automatically change directions while attacking instead of forcing me to use the mouse? If this was changed, perhaps with "hold shift to strafe" it would be immensely better. As it is, almost totally unplayable.
Difficulty takes a drastic ramp up from lvl 8 to lvl 9. Maybe I just don't know the right strategy, but I've tried beating 9 a bunch and am pretty frustrated. It would be nice if new upgrades still helped, but there's really no way for me to gain in power at this point. The point is, I liked the game a lot but this may be a minor issue you could resolve.
Nice game and everything, but...WTF WAS THE POINT? I want to know who that was, how I "created" him, and where I was trapped. Mystery is fine, but when you give me absolutely ZERO context, it makes it nonsensical.
I love this game and gave it 4/5, however, to get a 5/5 it only needs a save progress feature, some guy you can talk to who tells you where to go next, and a little more changing dialog from the characters.
One criticism only: the music. For as much work as obviously went into this sequel (beat the first one, this is a big improvement) there's no excuse for recycling music. None. It's lazy. Make some more tracks.
I mean, you see the high scores. Most people aren't getting very far in to the game because of the hugely steep difficulty curve. Level 1 is pretty challenging, when it should be a breeze. When you add the weapons, etc, it won't be as hard. But then I think you should look in to some of my other suggestions, like cutscenes and continues. Good luck!! :)
I was having a lot of trouble distinguishing between the power-ups at first (still am, sometimes) due to their all looking so similar. If you gave them each their own look, and made more of them, it would help cure some of the boredom factor of seeing the same old stuff over and over.
Nah, the first level should be over and done with a little sooner. Like, think about games where it goes like this: to clear level 1 collect 20 cherries. Level 2 is 25, Level 3 is 30, and so forth until you're having to get like 100 cherries per level to advance. Also, I would like it if there were a bigger, better "counter" of some sort in the top-middle of the screen, so I could see how many cherries I still need to collect to beat the level.
...Oh. There ARE different stages, I'm just too bad at the game to get to any of them. Maybe consider making the difficulty curve a little lower in the early levels, making more of them (for a gradual increase in difficulty), and letting me start from the beginning of the one I just died on.
Funny thing - it works just the way you said. Starting level should be VERY easy... propably even boring. Later comes new characters, more inteligent and it becomes more challenging.
I would never thought, this game can be TOO HARD! :D
Funny thing - it works just the way you said. Starting level should be VERY easy... propably even boring. Later comes new characters, more inteligent and it becomes more challenging. I would never thought, this game can be TOO HARD! :D