I know in a recent patch guild pets/accessories were buffed but they are still seriously bad, The Luvboi pet which costs an enormous amount and requires guild level 100 (No guild in the game currently has this level) revives at a 30% chance for a few hundred health, I would rather a common healing pet over this, as common healing pets have 10% chance each turn (or attack or defence) which over the whole time of an encounter would make a common pet more efficent.
Just want to say the energy system fits the game fine, Some may say it's slow during the dungeon stages but once you reach raids you can level up super fast
Ideas to make this game better
-Change trials to where each encounter gets more difficult and every 5 or 10 encounters is a boss at that difficulty, (Possibly checkpoints?)
- Allow it so you can customize your look a bit more, accessory and pet hidden if you want and you can change the colour of your hair and skin during game
- Bring out guilds wars :D
- Other ways to spend gold (Many people past raids have hundreds of thousands of gold laying around)
- Program AI so it doesn't use HP/SP shrines at full hp/sp
Totally think there should be a 'Total stat' count under your stats, would just make knowing your total stats easier. Also a reccomended stat total before entering a dungeon.
Dungeons, Pixels, Loot and PVP what more could a game have? This game is great in many ways, but some things like the energy system and PVP rewards are just a bit unbalanced. Like, really? for getting 5000 points in pvp which takes a decent amount of time, you are rewarded with 1 gold coin and 6 silver? Which can NEARLY be traded for 20 gems? C'mon have some higher PVP rewards. Game is great but there are many things that need to be balanced.