I think a VERY cool idea for a future release would be to be able to build a sort of empire of food chains (e.g. starting out with one store, earning enough money to branch out into other stores).
If only there was a speed-up button for customers. They take way too long to walk up, order each ingredient, and judge the food, and by then I've screwed up the next customer's order.
Weekly Offer! Spiteful Suicide, only 100 Dragon Coins! ...Considering a Dragon Coin is about the equivalent of a Kred, that means you're paying $10 for a card. In a virtual game. I'd sooner put that money towards the purchase of a game, thank you very much. And as always, I'm slightly frightened that someone would purchase 2000 Kreds ($200) worth of virtual currency.
Protip: You can immediately restart a launch if you weren't satisfied with it. Doing so is very helpful for "get x mount of perfect launches in a row" challenges as it saves the progress between restarts.
"So what can you do?" "Well, I..." "WAIT, wait, lemme guess. You bash me with you shield and then slash with your sword." "How did you..." "Just a guess."
Two very exploitable glitches: 1) Using star dust enhances your attack to unbelievably high levels 2) Using "in-train" items that boost experience will actually have their effectiveness doubled, as the bonus experience is added in twice.