when are you going to fix the energy thing? as of now, it's just plain silly. have missions cost WAY less and energy refill more slowly. it's nonsense to be able to play 5 minutes every 2 hours.
Instructions:
- go to war mart and invest everything to upgrade initial cash. don't buy any weapon.
- start the mission. deploy 3 tesla coils, upgrade them to the max.
- walk away, read a book, surf the web, whatever.
- rinse and repeat.
the hit rating is flawed. in practice, you end up missing WAY too often. it's incredibly annoying. the combat system itself is already quite boring. if you add the fact that you'll keep missing throughout the whole game, it's definitely broken.
crafting is poor. you need to raise skills to several hundreds before being able to create anything vaguely useful. and it's too hard to get the recipes. also, you definitely need to know the stats of the items you're about to create.
good concept, but the realization can be vastly improved. it's a pity, cause it'd be an amazing game otherwise.
bugged. sometimes your towers just stop shooting at enemies, and you lose. also, i refuse to have to go to another website and play the game from the beginning to have access to the most fun levels. really mean. all in all, the additions are not that meaningful, in my opinion.
good, but not as amazing as i thought when i saw the ratings. very well done, but rather shallow and short compared to other games of this kind. no skills reset, only three kinds of towers, and most of all, ninja mobs (and bosses especially) are too powerful if compared to all other mobs.
bad resources management. iron stacks up, it is useless.
and waves are a bit too long, in my humble opinion. not bad, anyway, i like the puzzle-management combo.