Once you reach quadrillions of investors, well, the game goes into some kind of overdrive and every reset just goes faster and faster and faster. With the recent update, the oil rigs aren't even the best things to buy and upgrade anymore, my other shops provide a much faster, much larger income and AI boost.
Nice game, but it's way too easy, once you figure out you can basically just count to 7 everytime, they're solved very quickly. Nice little game though!
Yeah, this game is really bad with upgrades, they don't make any sense. A missile turret costs 40 for 2 damage. And upgrading it costs 40, which gives me 1 extra damage. This means that I can actually get 4 damage by just building two of them instead. You should provide a bit of a range and speed boost as well, so as to make the upgrades more valuable.
So, how is this game any different from the first?
It's a good game, it plays smoothly, the style is great but it feels like I'm playing the first game all over again.
The levels are easy, way too easy even, the unit types are pretty much the same up to the point I played and there's no real incentive to keep me playing, nothing luring me to go further and get these new skills, that new spell, fight those unique new enemies.
None of that seems to be in this game, or atleast not for the couple of maps I've played. I don't want to play for hours with the same boring old units and skills just to get to the "new" stuff.
I liked the game, but I felt that apart from the start of the game, the first few levels, you're basically setting up for a grinding experience. You get to a point where you have levels that are just a tad too hard to beat without enough skill points invested, thus you grind previous levels to get the experience and levels for it. Which is really the same as the previous game.
I would have hoped to see new mechanics, new magic and perhaps a different approach to enemy units that would require a little bit more tactic. With the tower types you've got, and the amount of gold you eventually get, you're really just trying to spam everything correctly, where the first few waves of a hard level are the most important indication of how you're doing, and if you're doing good, the rest generally seems trivial and easy, just waiting for the level to finish.
I read the comments about the game being "Too easy" so I figured I would start on the hardest difficulty.
This game is easy and boring, the enemies all move at the same speed, they all give tons of money, the towers are too strong and you're never given an indication of how strong your turrets are compared to the wave of enemies.
Please make it more challenging, make it so choices of turrets have an impact and you can't just spam to kill everything.
I'm going to make another comment after playing a little longer. Once more though, UP THE COINS, even after reaching 25.000 meters, I only got about 3500 coins with tongs of tricks and using the double coin + magnet boost.
The missions also don't make sense, in a game where you have to get as far as you can, you get missions that tell you to die in certain parts of the track, which makes NO SENSE.
You should add more interesting missions and perhaps create a growing difficulty curve, reaching further makes it harder, but allows you more possibilities for tricks. Get rid of the 3 missions per play, and instead just let them roll through as you play, you finish a mission, you get a new one as you play, that way you don't have to play a minimum of 20 times just to get all missions from one car.
This game would be great if it didn't require you to play over and over and over and over again just for a few coins. Really, up the coin pay out to make it more interesting.
The upgrades also don't tell you what they do, when I update my basic car for 500 gold (A lot at that moment), what does it do? Does it make it faster, more fuel, turn faster??? What does it do?
It would be great if you could show off increases of certain things in percentages so we can think about either saving up towards a change of car or the upgrade.
This game needs some work. It crashes a lot, in the final part of a map, pushing multiple buttons on my keyboard and clicking on something crashes the game, loses my progress and I have to start it all over.
Like Rave, I think the game needs more unique classes of towers. The damage protection/increasing stats are barely ever used, most units have 100% everything. If you develop this more, you could make it a much more strategic game, and much less a turret spam game.
If you can somehow show off "width" of lines, and how certain Giants need a certain width they could cross. You could easily push players to learn which Giants are weak to what, allowing them to more tactically place the right towers.
Though it's a fun game to play around with, I dislike the randomness of how the units fight. If you're unlucky, they'll hit back your melee units and their archers or mages will pick off yours. I'd love to see some means of controlling unit placement at the start.
If too many melee enemies attack for instance, no matter how I trait them, My mage always gets hit and killed after my own melee units are forced back. I'd need three melee units to counter it, but I don't want to be forced to use three melee units all the time. I'd rather fill in the gap with some form of tactics you can plan, instead of just lucking out or not.
I enjoyed this game, loved all the little upgrades that made a difference, though the pacing and speed of the game felt completely off.
I finished most maps just by spamming interceptors right off the bat. They're so fast and the mass amount of missiles generally wash over any defence OR keeps them busy enough for me to really bring out the strong warships.
Maybe this game would work better at a lower speed, it would give turrets more time to respond, and provide more tactical play if slow but strong and armored capital ships move along to siege fortifications.
Would it be possible to compare weapons more easily. Or rather, see what it would do to your stats. Would it be possible that if you have a weapon selected, in the main stat screen it shows off what would happen?
I'm enjoying this game so much :D
So I spent a couple of hours on this game, reaching the ascension point and I achiever pretty much nothing in that time. I didn't feel accomplished. Though luckily there was a "Keep on playing" part... Which in my opinion is a lot more fun than working with some kind of time limit.
I found it a little dissapointing, it was kinda fun, but waaaay too easy, and it could use a bit more of an actual story. Please expand upon this with a sequel :)
The upgrades don't make sense. They make you more powerfull, but they go up in price so ridiculously fast after an upgrade, that you're basically forced to upgrade everything else, which combined barely reaches the price of the higher upgrades. There's no real tactic to the upgrades and it's just grinding for cash.
It looks great though, runs smoothly, it's fun for a little while but doesn't give you any incentive to keep upgrading towards an end that is seemingly meaningless.