Search for your favorite games...
Game comments and reviews
Jul. 03, 2015
Oh god... more P2W nonsense.
May. 28, 2014
There goes the forum.
Aug. 26, 2013
The Game Ark ad at the beginning of the game really failed to set the tone of the game for me ._.
Aug. 13, 2013
The final boss is actually quite easy if you're taking the right approach. From the start you should be focusing on the commando since just like any other shooter with NPCs, NPCs can't be relied upon to deal the necessary kills. Get your commando to at least lv12, with bouncing betty and AUG HBAR with the ammo feed skill. Now when facing the boss keep at a distance, you outrange him and occasionally you'll find a spot where you can shoot him from but he doesn't retaliate. When he respawns immediately try to get as far from him as possible, rinse and repeat. I was able to end the game with a level 15 commando and a score of 15-9 against him. I'm surprised more people haven't gotten the "hard" badge yet.
Aug. 06, 2013
I'm not sure to be disappointed or happy, was hoping to see a zombie paladin but instead I got a fully healed formerly dead unit. :P
Jul. 31, 2013
Arrow keys to move, "z" to jump, "c" to do a ground-pound
Jul. 13, 2013
If it's normally this hard to take out a defensive position guarded by one guy with a gun I can see why they're so peaceful...
Jun. 27, 2013
Decent first game, but could use levels/some sort of challenge. :)
Developer Reply
Yeah, I was going to create the full version of this game with levels (: thanks for the feedback!
Feb. 23, 2013
For your long treks, open a new tab, hold down right/left/space (In accordance to what is needed for the arduous task), switch to that tab, now switch back and watch as stuff happens without your fingers getting numb ;)
Dec. 15, 2012
Needs MOAR kong achievements! :P
Nov. 24, 2012
Ramming my worm's ahead into the ground while he pushes forward with his bottom half vibrating...gives a new definition to "Effing Worms"...
Nov. 09, 2012
Game is broken.
Sep. 30, 2012
mogilem...just leave the game already...no one wants you here.
Sep. 27, 2012
18 decks are very necessary for top level factions who require defense decks for tiles.
Sep. 26, 2012
Please stop with the "Use x Support to kill x people" missions on the cities which already have "no support as a requirement" it's quite pointless going back for the destroyer achievement just to fill the other one >.>
Sep. 25, 2012
Neat little Easter Egg carried from the original Infectonator is that you can watch the zombies kill the humans on the menu screen and collect the coins, it starts you off with a nice little bonus!
Sep. 20, 2012
Well... 7 damage isn't take far a stretch for the nubs...if you really are desperate, try impulse rally :P
Jul. 03, 2012
TFO, don't you <3 kissups like shadowtaco who is in awe when you make your all too common appearance on here? ;)
Jun. 15, 2012
It's hard to find cheap saws these days... ._.
Feb. 15, 2012
@g0bbleg0bble Not really... levels are mainly as a show for strength, they do however unlock deck slots at lower levels and also unlocks certain cards (though those cards are now near obsolete due to new cards)
Log in to access your games, badges, and more. Create an account to track your progress, earn badges, and join the community.
Use at least 10 characters with a mix of uppercase, lowercase, & numbers
Please check your email to verify your account. You'll need to verify your email before logging in.