Processor Designer

Processor Designer

by 0JuliaEllie
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Processor Designer

Rating:
2.8
Released: March 25, 2015
Last updated: April 02, 2015
Developer: 0JuliaEllie

Tags for Processor Designer

Description

(Idle/Incremental/Puzzle)
Hey there. You are the new Processor Designer and your task is to build the most powerful processor you can.
You have 3 basic blocks:

Data Pipe - it brings your operations into your processor.
Processor Block - it processes the operartions into points.
Division Module - it divides operations into smaller operations.

If you feel like your processor is powerful enough or you cant fit any more stuff on your board you can integrate your processor and it becomes an Operation Block for the next even more powerful processor.

This is the first game I publish on the internet so feedback is highly appreciated.

How to Play

left mouse - select
right mouse - deselect
space - pause/unpause

Developer Updates

Apr 2, 2015 5:36am

UPDATE 02.04

Changed points from int to long => you shouldnt get the rollover that soon anymore.

Added Kilo – Mega – … system to the Silicon text.

Game now runs in background.

Comments

0/1000
pendulu avatar

pendulu

Mar. 26, 2015

9
0

i screwed up the tutorial and now i cant do anything.. a reset button would be nice. reloading blanks the field but my silicon is gone however. i will be looking forward playing around when i can fix my mistakes ;)

0JuliaEllie
0JuliaEllie Developer

I added a Fool Proof Button to prevent this problem in the future.

pendulu avatar

pendulu

Apr. 01, 2015

7
0

i try to illustrate the developement for the imo optimal configuration of the board: http://imgur.com/ydZKxwK kinda starting from the bottom left the steps of building up the board are illustrated in each quater of the board. the top left is the final configuration which can process the maximum complexity possible i know possible. just keep upgrading the data pipe until you dont get any income anymore, then integrate. always start a new board with one processor block, then divide and use two, then divide again and use four, then 8 until the final layout is archived. at some point you will encounter overflow of silicon points and the ability to increase complexity will crash.. when that occurs you "won" ;) rate up if it helps =)

capkloud avatar

capkloud

Apr. 04, 2015

6
0

7 processors in, at around 268 million ops per second, the game starts screwing up to the Nth degree. i suggest using float point or double point operations to avoid your game being over 20 minutes in.

Bergtroll avatar

Bergtroll

Apr. 08, 2015

5
0

Would really love hot-keys for the components, and Right-click to remove.
Also for the operation bus, arrow keys(or something) to select direction, or a preset direction for all next placed.

Hirannon avatar

Hirannon

Apr. 05, 2015

5
0

Wished I could edit my comments - apparently 6th generation [well, and 5th] are powerful enough to break the limit of input [input got stuck at a little under 3*10^9, after integration one cannot push it further as it's stuck at max 1 bit input; also : 6th generation operated at high enough powers (theoretical 68719476736 op/s) though due to input limitation [stuck at 1 operation/cycle] one cannot improve it beyond 5th generation [1 073 741 824 ops/cycle]; additionally - cost of 5th generation is negative, thus actually paying you for adding more stuff to it.

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