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If you use a cryo grenade on an arc grenade then you stick the arc grenade on a doll and shake the grenade like crazy you obtain the blender and arc grenade glitch.
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Bug: when you put an Arc Grenade into an active blender, after some time, the cutted arc grenade with the blender becomes CRAZY making a total chaos. You can see the phenomenon in my level called Chaos. (please dont remove the bug!!!)
Turn the blender on with the Trigger tool. Edit: Apparently it says "bend", and no, bending is not doable within the physics engine. I still recommend turning the blender on because it's awesome.
I mentioned in the forum thread as well as all the social media that I was going to take a week-or-so off due to the size of the Elemental Pack as well as irl scheduling. More items are coming, be patient.
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I've started noting what I think might be done to make the menus less intrusive. Here's what I've been able to come up with so far.
-Resizeable windows, if possible. Their contents would ideally scale with them in size, to retain maximum functionality.
-Windows load on the farthest edges of the screen, rather than in the main area.
-Thinner window edges. Decrease to maybe 4 pixels.
-"Main" window: Shorten the width, since there's a lot of empty space on the right side. Remove the logo on the bottom, if you're willing to get rid of it.
-"World" window: Slightly shorter height of the buttons (maybe 4 pixels on top and bottom rather than what appears to be 11)
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I'm not saying there has to be bones for the ragdoll. I'm just saying that instead of a limb that's "dead" splatters on the next hit, its joint would bend strangely like it does under anesthesia. You think you could do that?
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thats acually a good idea and remember to ckeck out armor games to ckeck out my other account which is the same name as this account:)
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I have an idea! A black hole! it would suck things in and destroy them. hey! why not make an entire pack with stuff like that! like maybe antimatter! which, if it touches something would disintegrate itself and whatever it touched (or maybe they would both explode)!
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Interesting idea, what about modifying the guns so that they can still fire if you cut off the stock or shorten the barrel?
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I've made some changes to the saving system to prevent copying shared saves. If there are any problems saving/loading, please let me know ASAP.
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IDEAS:Make things like physics, so ej:if a c4 is upside of a lighter (the lighter is on,(throwing fire)) make it explode
because triggering is pretty boring (dont delete trigger) and like if something burning, make the fire extinguisher extinguishes the fire + if agree
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To mr. awesomealeem,
you do have a point, but a fire hose that DOES blast dolls apart would be rather awesome to play with. therefore, both should be added.
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@Devresponse to euwei27 I would like that, The armor does not have to actually be an item though... It can be a menu that you click the armor... Then click on the "playground" And it spawns a doll with that armor ? :)
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I threw a sword at a ragdoll and it peirced. The part of the sword inside his body was't visible. Is this on purpose? If so, that's really cool.
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@Jdog, It causes the healthbar (if you're using it) to go all the way down and leaves black marks on the wounded area.
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@Mattcloud
I agree, however, with water hose, the pressure of the water would probably end up breaking the ragdolls. I had the same idea, except with a sprinkler. The fire detecter would detect a fire and turn on the sprinklers, putting out the fire and cleaning up blo--dirt from the room.
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The death sword is deals very massive damage. Two hit to the head and no more health bar. Turn on health bars, and swing he!
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Ideas for the Christmas Pack: Gingerbread Cookie,Hot Milk (Spits out Milk),Hot Chocolate (Same as Milk but Chocolate),Christmas Tree Stand,Christmas Tree (Not on its stand),Candle (Creates Fire in a Small Amount),Candy Cane,Cookies,Christmas Star and that's all I have! 0rava,if you like the ideas,I will be Happy if they were Implemented,that is all the Christmas Stuff! I hope most of it will be Implemented!
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From what I observed, hitting with the sword blades generates an invisible ''cut line'' which's lenght depends of how ''hard'' you hit the doll. It's buggy as bloody hell, it causes unexplainable things like hitting one arm and other one being cut off or hitting the head and legs being suddenly severed in half happen. Try to tweak this, it will both make swords better and less overpowered to use.
Tweaked! Sharp objects now only cut the immediate object they touch instead of casting a cut line, as you put it. I also tweaked the direction to match the sharp object's velocity a bit better.