Outpost Overrun

Outpost Overrun

by 222gizmo
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Outpost Overrun

Rating:
2.9
Released: August 13, 2013
Last updated: August 15, 2013
Developer: 222gizmo

Tags for Outpost Overrun

Description

"Outpost Overrun" (V1.5) is an auto shooter defense game. Man the turret and shoot the creeps that are overwhelming the planet. Help ist on their way but it will take 100 days. Can you survive 100 days? You can upgrade your turret earning dollars for kills. It starts slow but it will speed up soon! Can you handle the hordes?

How to Play

The turret shoots automatically. When you have collected Mega Bomb, press the left mousebutton to unleash it. Hover over the Power Ups to collect them.
Hint: Destroy Obstacles for more Gold.

Comments

0/1000
HackAR avatar

HackAR

Aug. 13, 2013

4
0

can't buy the 10800$ missile damage upgrade

hlkafhhashfjshf avatar

hlkafhhashfjshf

Sep. 13, 2013

3
0

Developer response from 222gizmo: "It's a game - not a gift."

If this game were a gift it would still be crap! 1/5

GoeyJoe avatar

GoeyJoe

Aug. 13, 2013

7
1

annoying: crosshair ist too small an yellow on yellow ground? (better a red circle), too many enemies, wait very very long for good upgrade, most upgrades are useless for long time, i only wait for megabomb - then i can get some points, have to play sooo many rounds to get a chance to upgrade.
give users a chance to play with fun :-)

222gizmo
222gizmo Developer

Hello, the crosshair is now better visible - if you keep playing, megabombs will come faster

NaturalReject avatar

NaturalReject

Aug. 19, 2013

2
0

The ghost gun is way overpowered. Later levels are no challenge at all since you'll mow down the entire screen in seconds with 2-3 ghosts active.

MoratGurgeh avatar

MoratGurgeh

Aug. 21, 2013

2
0

Almost a cross between a shoot-em-up and a chain reaction game. Clever idea. Sadly, the gameplay, while fun at first, quickly becomes tedious simply because there isn't any difference in levels. Level 65 (where I gave up) is exactly the same as level one, except there are more creeps. The same creeps (that's a no-no, BTW. Don't ever show all the bad guys on level one), just more of them. There doesn't appear to be any difference between the cannon and missile, either, except the missile upgrades cost a bit more. I haven't needed the Megabomb since about level 40, and since level 55 most of the creeps barely get on-screen before getting splatted. Good idea badly let down by poor level design 3/5.

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