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I wonder what happened to Kathryn. I mean in this game she can double jump while in the company of myself she can't even jump once...
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Great music, awesome character, Awesomly Great story and graphic... I just love this game. 5/5 + Faves. Thanks 2DArray.
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Would be nice to have the smoke ring 'bars' (like the one at the start of chapter 2 when learning to do them) available throughout the game, for the people like me who can't time the smoke rings for nuts >.<
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oh man the speechs was so well thought ! i love the way u think, u know how to logically deduce all your ways and thoughts, thats nice (: (sorry for my english , i'm latino, altough ur game blowed my mind x) )
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oh man the speechs was so well thinked ! i love the way u think, u know how to logically deduce all your ways and thoughts, thats nice (:
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These games are some of the most beautifully written games I've ever played. Cannot wait until the sequel comes out now! 5/5 great job!
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How do you mute the background buzzing sound? I right clicked to mute the music, but the buzzing sound is still there.
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My s key hurts from spamming skip dialogue. I ended up quitting at the fourth jungle level, the smoke rings are just too annoying to form.
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I know the whole thing's just a visual metaphor and all, but it's still really jarring when people make their entrances by falling through the ceiling.
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At the last level, although I thought it was going to be that way, my heart froze and I just stared. I almost cried just because it...fits.
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I'm having trouble re-loading the game. I beat it, but the final level achievement didn't go through, so I refreshed the page. It just stays stuck on the loading screen.
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I was expecting so much from this. It's not a bad game at all..but it falls far short of the first. In TCOM, all the psychology and the strangeness was interesting. Here though, you took it way too far. Dialogue is fine, but when every screen has 5 minutes of text it's just annoying. The gameplay is ok, but nothing special. It get's very, very repetitive but the main problem is those damn smoke rings. Why the hell did you have to make it so annoying and difficult to make them? It's such a problem because all the switches require you to be incredibly fast. Everything closes after 1 to 3 seconds. I'm on the 4th screen in the jungle and it's such a huge problem. You can't waste a single millisecond,but I'm stuck because I miss making the ring the very first time. I know you tried something new, and it is good...but it's far inferior, way too text heavy and the gameplay is average at best.
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After playing through fixation i went back to The Company of Myself. Felt like Jack was in his Meadow the whole time.
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Wow, never played such a short game that left me with such an impression. I am genuinely invested in the characters, long after it's over. Truly complex and sophisticated storytelling! I love how the feeling and solutions to the puzzles seemed to mirror the mood and theme of the chapter. Just lovely. Keep making games, please?
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I hate attempts at "deep" that are really just vague and hollow rhetoric to provoke a profound assessment. That's not art, gaming or otherwise. This isn't the same though, there's actual thinking spoken here. I don't care if it's truly epiphanic philosophy or whatever, your writing had tangible substance, not just a pile of symbols, references, buzzwords, etc. that pretentiously imply a game (or any art) is "deep". [TLDR]: Maybe you wrote well, maybe you didn't, but at least you wrote.
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The company of myself was grand. The gameplay and the story (which it had just the right amount of). Fixation is too full of psycho-babble in dialogue and psycho-babble disguised as puzzles. It's like some sort of an advert for psychology in general. I find neither the gameplay nor the story enjoyable. It kinda ruins the chill strangeness of the original for me.