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The animation is kinda annoying when it still looks the same after 15 minutes...so long to load,unlike the company og myself
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At 5-8 I felt like I was struck by lightning because I knew what would happen because I have played and finished the company of myself :(
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I absolutely adore this game, as much as I do 'The Company of Myself'. The puzzles are difficult, which I quite enjoy. But, the story is the most important part. I couldn't stop playing till I finished it, and I find it left me both melancholy, and amazed. I doubt I'll soon forget this work of art.
Good job! <3 -^-^-
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I cant pass the level just after finding thomas for the second time... it is hell for me, can´t get the timing right...
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the one (tiny) criticism I have is that I found it hard to read the writing sometimes when they were moving around, if you could make the other characters stand still while they were talking...that would be better imo
But seriously amazing game, made me want to play Company of Myself again
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On the last lvl its sad, because you are still playing, but your a ghost. :( It expalains alot for In Company of Myself.
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I understood completely until the end. Maybe because I played The Company of Myself first, to me it seems that (spoiler alert) Katheryn is dead? But here Jack is happy, and in The Company of Myself he's sad.
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One thing I think it would be nice is to have the comments disabled when you are doing an area again after dying.Love the game.
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Really great game; I just played through Company of Myself and Fixation through (practically) one sitting. Sad, lovely story, and good puzzles.
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As I play through this again I can't help but notice the incredible details...the wall being only two blocks just before Penelope eavesdrops - Kathryn's wall going thin as she learns to express her feelings more... Penelope putting up her wall to her emotional attachment... the tree stump - Thomas was stumped because he couldn't understand what was wrong, and I think a tree stump represents the level at which Tom could open up to others, he had only roots for himself, nothing to bare for others... the mushrooms symbolizing life after death, death comes in many forms, mainly a letting go of something to move on - such is the number 64 in the next scenes.. I could go on about the little animals, rain, dead cat, etc. but that takes the treasure from the journey of discovering these things ourselves. thank you for this, too often I can relate to Thomas in my own life, but this gives me hope
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This is the only game I've played where if I was frustrated at a puzzle my disappointment was from that I wouldn't be able read how the story ends
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I... hm. I think I got stuck...
On the level after the EHUP, in the pit, I got stuck in the little box with the button. So now what's the procedure?
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when i reached the last level, i recognized it almost immediately. then i stood there and wondered whether it was worth it...
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I really enjoyed this, but it's unfortunate that it just doesn't carry the same emotional spark that was delivered in TCOM... I think the music is more complex, the characters are more cartoony, and the cartoon-style parts really kill the effect that's going on. I still got my fix off of this, but I was hoping for something a little more hard-hitting.
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One thing I love about 2DArray is the way everything flows in his games, they don't tell a story to you, you make the story, and the tutorial is fitted into the story, rather than just sticking a wee screen at the start telling you everything, you feel like you develop with the character, and it makes the games all the more gripping, I love this and TCOM so much, if you read this 2D, you are my favourite flash game developer!
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At the end of the game, where it talks about his day, thats his current state of mind after the accident with Katheryn. He can't remember anything for the day, which matches up what his psychologist said in the first game. This story was sad, but it was really good. I wish I knew just what happened with Kathryn :(