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The Crux is a great example of idiocy in level design. Half the time I can't get OUT of the air room after finishing it, which is really just crap considering how hard the room itself is.
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also controls if u hold a button down for too long it like keeps it that way so say i start vomiting it just keeps vomiting till i run out without clickin mouse -.-
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I can't do GIMME! Omg GIMME is too hard! Ahh I hate GIMME!
Oh wait, what if I shoot my puke through the top and hope to push the pill out to me? >:)
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u should implement a lives system because every time i'm about to win, something happens and i ahve to start over again
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Good luck.
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here I was, thinking I was the only one who had the idea of a liquid manipulating puzzle/platformer. :( It sucks not being able to make your ideas into a game. Still, this game is pretty excellent.
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and I think I know your glitch. You land, at any time, near the edge of the box covering the switch. The collision detection says you hit the switch, and you just skipped a whole complex series
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oh, and hellocat, for "the crux", make sure you puke green AS LITTLE AS POSSIBLE, then, at white, puke to the middle, making sure there's enough to get enough upward momentum to "leap" out of the clouds. On yellow, make sure you puke A LITTLE, then eat it and repeat. For black, they can go on spikes, and you should be able to up there via skills from the other levels.