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nevermind, finally got second chapter 3 level done, it turns out if you move over rather than up you gain more altitude per molecule of vomit produced. so the key was finding the right over/up ratio...
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Wow this requires a good computer I'll give it a 3/5 for not so nice to slower pcs. But solid gameplay and programming I really think I'd enjoy it more if my machine was better.
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You should have an option to stop the movement of the spikes, the game is really slow even when it's on the lowest of all settings. I have a decent computer too.
Other than that, I love the game.
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nvm, in gentle push you get the fruit down with ur barf, then jump and starting barfing(pointing down) at the same time.
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god this schism is terrible.... i shouldnt have to refresh my page every 3 attempts at a lvl, and yes i own a high end computer
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schism f***s me up bad the spikes lag me out like crazy and i cant control the white puffs cuz they disappear after i go thru them...
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Great game. Just make the blades less sensitive. Only problem with the game. it's a minor one too. Make levels where you'll need more than one pill to solve the level. that would be cool. Make a sequel!
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Level editor occasionally bugs out, and that is the only critique. This game was a dead-on high-difficulty platformer with a great concept.
Fine work.
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I do get the white stuff mixed up but the part that always kills me is (if i even do make it that far after my jump) getting back to the exit
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On Dive, just shoot a single shot down there to get the white stuff mixed up. On Crux, you can just walk over the small gap from white to yellow...