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The shooting enemies could probably use a more visible shot, but good overall. The story was brief, but entertaining and clever.
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Edit: *possibly the best (in my first comment).
Oh and ChessTyrant I was thinking the same thing. maybe the viruses spread from place to place infecting other things along the way?
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Only suggestion would be to have bits stop spawning after full upgrades, since when you're killing that many things that fast it tends to blot out bullets and the little f%^$ers that chase you.
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Anyway, I really liked this game and I do hope there is a sequel (have the other dude revive her?). Great music, gameplay, storyline, etc. My only complaint was that there was a lack of armor for the ship and this the shooting guys took a while. (Though were still possible.) I'm gonna have to say 5/5 on this one, as even if the concept itself was somewhat unoriginal, it took it to a whole new level.
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When I first opened this game, I thought to myself, "Wow, never seen one like this before." (I did this is a sarcastic way if you didn't catch on. Just making sure you knew.) Anyway, after playing the game for a bit, at around the level where the big squares come in (hint: save for the double shooter!), I realized that this wasn't at all like the previous games of this kind (Cell Warfare, Heavy Weapons, etc.) because of its storyline. I thoroughly enjoyed this storyline as it was both humorous, and interesting. This made it possible the best shooter-game-thingy I have played in quite a while. (Though what's up with the depressing storylines recently? Babies Dream of Dead Worlds, A Company of Myself, ImmorTall, and many others are all, like, really sad.)
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The only complaint I have is that we don't see chronic personality issues caused by viruses manifested more than at the level you cure them. You never see EXADI use illogical metaphors until they come up as something you need to fix, for example. If we saw a seriously 'bugged-up' personality being somewhat repaired by our efforts, until all that was left was the 'real' EXADI, it would be a little more realistic. Overall, though, story is exceptional and the gameplay, though less so, is still quite good.
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Great game. The story is interesting, and the gameplay is challenging and fun. I'd love to see this game get some badges.
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Holy crap the difficulty goes off the chart at 11. No chance of dying, and then little hunters, then they start shooting. gah.
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Fun game. Got pretty dark at the end there (which is a good thing.) A very stark contrast from how it starts out. Would love to see a sequel to build on the story of ABOMI and all that.
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Great game! I was wary when I started because lots of people have tried to capitalize on the whole "witty AI" concept after Portal, but you did a brilliant job of making it original. The gameplay is pretty great, though I had trouble learning how to lead my shots at first since they seemed a tad slow. All in all a very fun game with a great story and better voice acting than I expected. 5/5
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dont understand why people are so attacked to the coputer. Maybe my emotion thing has been destroyed as well but its not that sad to me. great game though.
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As opposed to how harsh cipher nemo was a few comments down, i believe this game is 100% awesome. the so called A.I. is a rival to GlaDOS from portal, she is just more emo than psychotic. The upgrade system is fun and really makes you pick and choose what and when to upgrade. The storyline grips you and pulls you in and really makes you feel for this computer who misses her "dad" and then to learn what he possibly did. It really breaks the barrier between a human lonliness and an atificial emotion simulator for an A.I. I think there could be a sequel to the storyline. as far as another game, there would have to be some sort of imporvement between the first and second one to keep anyones interest but if there was one i would play it for the storyline if anything. 5/5 in my book! keep up the work. oh and BADGES!!!
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great game, I hated to do the end because the EXADI charecter was so... well, you just get attached to her/it. The game was fun, and I'd love a sequel, preferably in the center trying to reverse what you did at the end, constantly harrassed by that a**hole of an AI ABOMI.
5/5
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Really good game. The commentary was a little silly at points, but it was fun. Gameplay was really good - i cant think of anything that really calls out for adjustment: 5/5
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While I agree the main gameplay issue is the glaring visual clutter, it's a very good game overall. I was also hoping that there would be a bit more to the character of the AI than just tired GLaDOS bandwagon-fare, and I wasn't disappointed.
A nice little game.
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took me a while, but eventually beat it. >:
At the last objective I flew right into it to destroy my ship. >: I didnt want to do it.
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Dammit, seems I've grown too attached with it and got sad at the end. I can understand why it wanted the core gone though. Think it's 'dad' probablly had bipolar syndrome or something, because the sudden hapiness is a symptom
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Does David Carney purposely choose depressing games to do the music for, or do you devs hunt him down? heh. Great game. 5/5
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Tired topic. Lame understanding of anything computer related. 0/5 fail for that. Simplistic gameplay: 1/5 for that. Gameplay balance is non-existent. It went from gees, this is boring easy to exceedingly annoying with the 1st large cube stage. 1/5 for that. Polish on the game is minimal. Sound and music is great, 5/5. Overall about 2/5.