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the boss was insanely easy, i found it was easier to avoid the bullets than in some previous levels, i think 2d array should work on that if planning a sequel
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A truly wonderful game. It seemed frustrating at first, then insultingly easy, and yet became truly challenging later on; indeed, it's a game not to be judged too quickly. It never failed to entertain and interest and the ending left me feeling hollow, introspective, and emotionally satisfied. I can't think of a single complaint to make. Very well done.
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Like Luminara, but with a visible crosshair, what is a huge improvement! I also liked the fact you added the plotline.
And the small circles hiding under the bits is an intentional thing, I'm sure. Adds to the challenge.
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This is one of the deepest games i have ever played. For people who didn't get this, your final job is to disable the Emotional Simulation Core. This spells out ESC, which on the computer is Escape. She suicides to take the "Escape". I hope this made this game alot more meaningful to the people reading this.
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the game was so awessome that i almost cried in the last level...maybe viricide 2 what do you think? another system another upgrades...anyway this game worths it 6/5
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Pretty badass, but you really need shields in the upgrade area. Even if they only protect you from 1 or 2 hits.
Then you could make it harder, too.
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geezas great story line, great game, very hard once u get very far!
5/5
but I made it :D
Congratulations! You just won the Heart of the Problem Badge and 15 points!
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umm lol i see alot of people put "great story" and stuff and its funny cuz the only message i read was the first one cuz i didntknow how to skip it! hehe sonic boom rocks
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Great game 5/5. The only things I didn't like was grinding on lv 16 and that after 10 mins of playing the game gets laggy.
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at lvl 14 i was OWNING like crazy but then ou of nowhere my button got stuck and i crashed...
into a square... the slowest virus... what a square
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Beautiful plot. Loved the whole idea of the game itself. The ending was very sad and heartfelt. When you see asteroid shooters, this game isn't what comes to mind. You combined comical factors with the main objective of the game and you truly made this game meaningful. I also enjoyed the extra description you put on the "Heart of the Problem Badge." Thanks for the 30 minutes. 5/5
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Excellent gameplay and a touching story. Gotta agree with the rest about the bits, viruses should be in the front, but that's also the only thing I can complain about in this game. Sad story in the end though. Especially the dialogue where her "dad" suddenly gets "happy"! :3
6/6
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Very great game, but i've been hooked on this style of games since I first played them. Would've liked to seen more upgrades for weapons but wasn't disappointed there weren't any.
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Average at best. I'm not really a fan of shooters where there is no cost to dying. In this game it actually seems like you're supposed to die repeatedly so you can get enough bits to do your upgrades. That would be ok, if the upgrades were more fun., but they're just more of what you already have. Also it is pointless to have the last magnetism and multuiplier cost 5000 bits. I can upgrade the last multi shot and fire rate for those prices so why would I buy the other two upgrades? There should be an onscreen counter for the big bombs to (a basic in all shooters). I have to admit I stopped reading the story after the second screen and couldn't be bothered to finish the last level. 3/5 for getting me to play most of the game, but needs the upgrades balanced to the level and more to do.
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That...was...Epic! i loved that soooooooooooooooooooooooo much! (one annoying this was when i was in the quarentien space to max out everything and i only had the magnet and mutiplyer left.)