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finished the game, and now i dont get the achievement. i didn't play the game before it had badges, so i don't know the problem.
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The gameplay itself wasn't the best. It was still good, but it was a bit repetitive and lacking. Also, I enjoyed the random messages feature, what with "The Temple", "The Lab", etc. And The losing and win messsages as well. As a final note, the AI was the high point of the game, rather than the focus. It was moving, emotional, in-depth, and many other descriptive words. I'm actually debating whether to give this a 4/5, or a 5/5. Simply because, the core point was the AI, so faults in the game aren't that important, but there still were such faults.
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i found a minor glitch
at the wave 17
when u defeat the final fragment of the heart and die at the same time the ending stil plays
then u also wont get the medium badge and have to refresh the browser and do wave 17 over
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Great game in every aspect, very emotional story. I felt really bad at the end for putting the computer out of its misery. I kind of wish there was another way.
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5/5. Even if the end is horribly depressing. EXADI reminds me of GlaDOS, if she were bipolar rather than just passive-aggressive. Anyway. Nice War Games reference, but might have been nice for the other AI to play a bigger role.
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Truly an amazing game. I love these games that make it feel like theres more to it than winning. I was really sad at the end :( poor NPC.
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Good game, though kind of depressing. It would be better if you could left-click to spawn, instead of moving your hand from arrows to space constantly. Also, stop displaying the upgrade screen after all the upgrades are bought; it's pointless to keep seeing it. And an autofire option would be cool too.
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so many problems with this game; controls are a huge pain in the ass for starters. picking up bits is a further huge pain in the ass, as there's no magnetism. All this game did was piss me off for ten minutes until i gave up. huge piece of shit.
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Great game but will be much greater if the zero writes are expensiever but are instant so you can do like a last second save no they are just kind of useless
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Apr. 22, 2010
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This game was a solid, fast and fun top-down shooter that was only sligtly marred by the evil little homing viruses hidden beneath the blank data bits. What really made this stand out were the messages from your AI host. Many were funny, all were very well written and the last few were extremely emotional. When she complained about missing her 'dad', I truly felt sorry for her, despite knowing it was just a game. Overall, my only complaints are the short length (Which isn't exactly the biggest problem ever) and the hiding viruses. Great Game: 5/5
Not my comment, but i totally agree. Easily as good The Company of Myself.
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Like I said last time, this is a good game. Just that the big reveal is kind of depressing. You lead into it well, it's written well, but god. Such a downer...
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Even without the final multiplier upgrade I had so many bits clogging up my screen in the last couple of levels that I started to lag. Couldn't pick 'em up without risking colliding with the tiny viruses.
That is literally my only complaint about the entire game - the writing was superb, the graphics clean, the levels just varied and enough and the length... was just about right actually. 5/5, best hour or so I've frittered away on here.
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its a good game except its hard to tell enemies from money in later levels and when ur near the edge of the screen and a enemy suddenly appears and kills u its a little ennoying. But overall 4/5
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I was enjoying this game up until the 17th level. I've been trying to beat it for a week, I've gotten that heart down to one section 3 times, but I've never killed it.
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I enjoyed everything that wasnt the game here. The art style, the amusing bits of dialogue between the level, the sound design, all of that felt really tight. The actual game itself was less attractive. The controls were tight but the enemies were repetitive and uninspired. The multishot was like sniping with a shotgun which was the only thing that made the game difficult really. The boss felt forced and really ruined the ending for me. I also would have used a third colour for the bits or the bullets because I think it would have helped differentiate the two but thats a personal thing. I think its a good try but it feels to me like you realized you needed a game to go with your story too late.
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So the high-score is basically: The more you die, the higher score. Since bits collected on all tries are added into the score. The lowest score should be the high-score, since less bits means less upgrades resulting in higher difficulty and possibly less deaths. Nice game though, although the upgrades got maxed very fast. The story was quite sad :( Very well written.
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Gameplay: 8.
Storyline: 10.
Background music: 8.
Sounds: 8.
Graphics: 9.
Total rating: 8.5.
Very interesting game. In the beginning, I thought that this game was truly dumb, because of the enemy's, your ship and the dumb voice. But later in the game I got exciting, the story became much better, and the enemy's are challenging, because you can upgrade much better, still the enemy's are so that the difficulty keeps on growing, but just good enough to make it possible to make it through. Excellent work on this, keep it up.