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Wonderful game. I agree with the bug fixes I've read up on, that need to be fixed, and I agree with the positive comments left thus far. Also, I'd like to say that this game wasn't too easy, AND wasn't too hard. Completing it was still achievable (even the badges); it was more time-consuming than difficult/aggravating/frustrating. I like that in a game: just hard enough to keep you busy, but easy enough to let you know you WILL get to the end eventually.
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you can't be serious, I came to the boss level, but when I did it, I was logged out, and now it seems I have to start all over again to get the Heart of the Problem badge. GAH!!!
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GREAT GAME one of the best i ever played! 50/5 just spectacular! only improvement could be it being longer although you shouldn't vary much from the original concept if you make another. GREAT GAME!!!! [:
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I would give it 5/5 but I'm absolutely tired of melodramatic storylines. From the moment she started talking about her designer and his pills I knew where this was going to end up. 4/5
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Gameplay is nice, but I thought the story didn't make much sense. You pass someone walking down the street, and they hand you a gun and ask you to kill them because they're horribly depressed. You'd just... do it? I don't care if the person happens to be a robot, it's still kind of dumb.
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I think its a great game and i love the grafics :]
But it could be much more... like.. upgrade your "thing" and geht new sharpes or like that.
Anyways like i sayd great game :]
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the leaping viruses thier AI: closer = more leaping power, shooters AI = keeps shooting u, Dead ends are those big blocks corners u and a leapers leaps on u :P
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Brillian. Maybe the game wasn't original in the slightest, but it was fluid, wich, for me, it's enough. What was trully awesome was intelligent and intresting story. A story. In a flash game. Good job.
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This game is okay but i don't like the firing mechanism, it should be easier to hit and kill things, because currently you could just get through all levels by avoiding any enemies around the place and getting a couple of easy kills.
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This has probably one of the most emotionally sad side story ive ever met, it has brought a tear to my eye as I sit here, on my break from programming daemons, on my own, with nobody to talk to. What will happen to my little children once I'm gone?... I'm going to go out now and find someone to talk to in real life.
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war games reference=win.
Like it, simple and short enough not to outstay its welcome, and not too complicated in its upgrades or game mechanics-
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A nice simple and fun game. I like it. Finnaly something normal between all the pay to play MMOs and kred hoarding thats happening on kongregate lately.
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Possibly one of the niftiest games I've ever played. Had a very "Portal" feel to it, with a super-intelligent, neurotic computer and all... I rather enjoyed it. Hoping for -some- sort of sequel! 5/5
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People who say video games arent art are fools. especially is it evident in the indie\flash game scene. simple yet fun, funny and even modestly thought provoking. takes as much talent\dedication to make a game like this as to paint or make music.
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In the power-up stage before the last level the keys stop working and the lag is horrible??? It was working absolutely fine until that level, but that one's completely unplayable.
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Great game, the only problem i had was that sometimes, mainly in the later levels, the craft will keep going in a direction for seconds after you have pressed for it to change directions. Other times it will just not move in the direction you want it to go. Besides problems with movement, I thought it was great!
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Good game with a story actually worth reading. Very well done, I agree with everybody else though. Seeing the little green homing circles under all those white ones was near impossable at times
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For me, the game's speed drops by about 75% when I'm firing my gun. Is there any reason why the shooting needs to be so processor-intensive?