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The only reason you would max out upgrades before lvl 15 (i did it AT 15) is because you would have spent too many times dying and replaying. I died maby 8-12 times and thought the rate i was upgrading was perfect. 5/5
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After the upgrades are maxed, the restart process is too slow, and pointless. Why counting the bites if you had nothing to spend them.
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saddening ending, i feel sorry for exadi, i wish i could have just put the emotion simulater back to half compacity, that way, she'd still be "alive" but wouldnt be depressed. even if she wasnt "human" she was alive, all things deserve to live
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Maybe when you finish upgrading everything enemies would stop dropping bits? Even if the enemies were on a layer above the bits its extremely distracting to have several hundred white bits flying at you when you're trying to dodge both bullets and mini viruses at the same time.
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this game is great i played it before and because of the badge of the day i realized i was to ignorent to press favrite and 5 stars i did and thats what matters ... i thinkk O.o
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Is there any way to turn off my magnet and multiplier upgrade? I can't see those tiny things with all these bits all over my screen.
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I don't know whether or not a laptop mousepad made the last boss harder than it should have been, but that last boss made me want to kill someone.
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I'm very impressed by this game. I've never seen one of this type that's actually story-driven, and successful in that regard. Not many online games are capable of evoking emotion, but EXADI's performance was chilling and sad at the same time. Definitely one of my favorites. 5/5
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Those homing dots are annoying. Sure hope I don't have to deal w/ them, big blocks, shooters, and clusters all @ once.
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Yes it's well done, however... am I the only person here that is utterly sick of games whose entire premise revolves around doing the same boring thing over and over to slowly unlock a slightly more efficient way of doing the same thing over and over?
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To me this game is a fail. You have to shoot each one a multitude of times, and there is no power upgrade! You should be able to collect more circles than shot fired.
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3/5, i really wanted to give it a better rating, but the story it feels is telling the side of the story i dont give a shit about, id rather be given insights into what was going on with the Dr who killed himself. Also I hate that level 16 ina sence is "grind till you max all skills" id rather either A: give skills that progress even further so if i feel the need to grind I will do so, or B: have boss drop currency so that if I'm ill prepared I can still progress, it really adds an awkward speed bump to the story. Also nice last boss effect.
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"He called you a 'predictable sack of misplaced hope and failed ambition.' Based on my scans, this seems accurate, but still, how rude!"
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Good game overall. Story is compelling and sad, upgrades are well tuned, good difference of enemies, etc...I just feel that the last level takes the difficulty to a new tier and you never really experience anything similar to it beforehand. The concept is interesting, but the 'end' of it could be a beat or two slower and it would still be a challenge.
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I can't play it, I lag too much. I do see potential from the first level i played (the only one that didn't lag), though.
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Tip - once you get past the big blocks, just aim your cursor at the center and fire and move, avoiding the little stuff until overwhelmed and send off a bomb.
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Can't play it won't load pause or do anything. Mouse moves it around not arrows or WASD keys. Also it won't shoot no matter how many times you click it. 1/5