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Id like to request some level timers and maybe a lives count... would be fun for speed running and zero death completionists.
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Love this platformer. Great transition from the 1st to this one, though the first one feels harder. Thank you for all the patches and fixes. I still had trouble at the very end of the penultimate challenge, but I got through it. The final boss was a breeze the 3rd time XD Thanks again! Can't wait for Labyrneath: Egypt
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The only reason I dislike this game is I feel like when i play it it is fun but if a friend walks up to me and sees the start screen or anything like that hella embarrasing so 2/5 stars maybe 3/5
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Great game, challenging without being irritating, see the influence of the old Donkey Kong Country series a lot. (Not a bad thing!)
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Simple but good. Fair challenge. Controls do their job, player training is excellent. I never felt like the game was wasting my time. The only time I got stuck it was my fault for being dumb.
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Great game. Excellent platformer, amazing music, fun puzzles, and new game dynamics. Only wish it was a little more difficult.
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This game was brilliant! Great music, tight controls, intriguing concepts, and I loved how you made boss fights more like "Super Meat Boy", to centralize the platformer idea. This version was definitely longer and harder than the first installment, but you did a great job of showing new components to allow us to figure them out before forcing us to deal with them. At no point did I think a death was anyone's fault besides my own. Eagerly awaiting the third game, but make sure to take your time so it's just as good or even better than this one.
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I thought it was a bit meh at the beginning, but when the pace picked up with the autoscroll levels and timed platforms, it won me over. Kong needs more games like this.
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On the last level, I rapidly got into an unwinnable state after the first checkpoint, where the air bombardment had taken out the chunk of floor directly underneath a spiked wall, and I had to reload the level.
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very nice game and each level different while still building on the old challenges. only thing i would ahve wished for sometimes were more checkpoints, especially in the "guiding light" level.
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Delva...delve...Clever girl...
Great game, nothing quite requires perfect timing but there's a good amount of difficulty.
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The levels are fun. There's a bit of weirdness with the way some screens fit together that might cause a death here or there. The biggest issue I faced was that sometimes when dropping down a long distance, Delva would not grab horizontal vines. The only way I could get past the high drop in Different Direction was to shimmy to the right and land on the exit to the area instead of the vine.
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She can jump about 3.5x her own height.
If this game doesn't work out she always has a career waiting for her in the WNBA
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"Don't like her stupidly enormous tits? Okay then, how do you like her big ol' ass? BAM!"
Self-aware and unapologetic fanservice is the only acceptable kind of fanservice.
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Excuse me, purple caterpillars are crawling on thin air... Might wanna look into that, because it happened when I ran away from one too early.
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Soft Lock for the last level, second screen, right after the checkpoint. The plants can break too much of the bottom platform and the breakable ledge after it that you jump up to, makes continuing after a death impossible from the checkpoint. The whole level has to be restarted
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Excellent game. I found the autoscrolling level frustrating because it was so slow. Aside that, great music, level design and art!