Under rating threshold (hideshow)
Soundtrack is *solid*, if a bit loud. Have you ever though about making a Metroidvania-style game? Something tells me you'd do it well.
Under rating threshold (hideshow)
Can't tell if not being able to grab vines while falling fast is intended and just not reliable or framerate dependent collision bug.
Under rating threshold (hideshow)
The first thing I noticed on this girl is her eyes....emm....thats what I would say XD...now if only I could remember the colour of her eyes XD
Under rating threshold (hideshow)
Does anybody else feels unconfortable with the overly sexualized intro image? Specially when it has no connection with the game or the concept whatsoever, it's only...there
Under rating threshold (hideshow)
It doesn't... feel right. I liked the first game well enough, but dying during the light-following puzzle by jumping too high when there's nothing to tell you or even INFER the ceiling will kill you isn't good game design.
Under rating threshold (hideshow)
I'm sorry I really wanted to like this. I even gave it a second chance and beat the plant fight. In the end, I just couldn't. It felt like obstacles were placed in my way for no reason just to artifically increase difficulty. I can't in good conscience recommend this game.
Under rating threshold (hideshow)
I like the game, but it is quite frustrating that most of my deaths came from her not catching vines or from the jump button deciding not to work. I'm using the latest version of Firefox
Under rating threshold (hideshow)
Changing some rooms quickly makes blocks appear. Repeatedly jumping on an elevator makes it change position. I got blocked pretty hard at the part with double horizontally scrolling platforms and multiple seed spitters. Their attacks are pretty much unavoidable unless you plan ahead, which is impossible. The dark kills me?? What is this nonsense? (the later dark portion was done just right though!) There's also an untelegraphed backwards jump during high scroll speed, leading to guaranteed death for most players. As usual, I would like to direct all future game designers to Mario... Sadly this reminds me of NSMBU, which similarly had way too many timers (but thankfully very few autoscrollers). Pretty fun otherwise, when I was able to move at my own pace and not the level's. 4/5
Under rating threshold (hideshow)
This is what games look like without play testing. Huge drop from the first one in quality. Real fun dying twice because the developer did not bother to check out if a death test happens before light spawns or having puzzles requiring the player to make a move as the timer ends, but having the timer end a couple ticks after the stopwatch completes.
Under rating threshold (hideshow)
Looks like the answer to mine (and several others) question with switch flippers is you can drop through the moving platforms. Good to see that mechanic introduced with a 'you know it or you don't' test.
Under rating threshold (hideshow)
Flip Switcher seems to be broken. I reached a point with a moving platform going into a wall and no switches left to flip.
Under rating threshold (hideshow)
Great game until I got stuck on a level called "dangerous tracks". There's a jump that is simply too long for the character to jump across. After the 2nd checkpoint you have to jump over 3 things simultaneously, but the little girl just can't go that far! Don't know if I missed a "super jump" powerup somewhere. So sad.
Under rating threshold (hideshow)
You make great games, but they're considerably cheapened when you make the decision to turn your protagonist into a hentai parody.
Under rating threshold (hideshow)
An excellent sequel, with tighter controls, more checkpoints and better level gimmicks (IMO). The boss fight with the flower is also pretty neato. I'm almost finished with it, so I hope a third game comes out soon!