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The stage with cold flames, I pushed the block all the way to the left. There's no secret there. Also my block is stuck against the wall...
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On one hand I kind of agree with the people that complained about the lack of checkpoints. On the other, those levels were all really doable. I'm not that precise of a gamer and I got through many of them on the first try, and didn't get stuck on any for more than 2-3. They felt drawn out, but really weren't.
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The musics are awesome ! The difficulty is present, not too much with the stress of having to redo most of the level. There may are not enough checkpoints but even with this the game is not impossible and complete a level is enjoyable enough I think. There's no need to add more checkpoints, and the music is good enough to listen to them a little longer ^^ That's a 5/5 for me !
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Great game, very nice music and handling but you need more checkpoints. It's the only think that made me play only until fourth level. You must put many checkpoints and especially in the first levels
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Would you mind listing the artists and songs in the description? Some of them were really good and I for one would like to add those to my playlist ;)
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I don't get why people ask for more checkpoints. No idea what part could be causing them so much trouble. This has a nice retro feel, and a decent challenge.
But to be honest, I was here to know if she would get rid of whatever high-level curse she clearly had put on her boobs. I mean, those things look ridiculous. But apparently, she's not solving that problem yet. I hope she can fix it in a sequel!
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Great Platforming design in the latter levels with good use of various features introduced step-by-step prior. Short and sweet. 4/5
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Sorry, devs, but while it may be a solid game, blatant fanservice will *always* get an automatic 1/5 from me. Yes, sex sells, but it shouldn't, and SOMEONE has to stand up for moral standards.
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One of the best 5-minute plays over on Kong in a long time since Idle Games took over the place. Solid background, nice mechanics and plot, but the music surely makes the difference here.
People may ask for more checkpoints, but since the game isnt long, I don't see why adding them. The lack of them are a feel, but soon as you master the mechanics and the map, you shoudn't even need to save.
Only thing I would change, if this makes a sequel: A way to know which were the secret paths, and to have more of them. The game ends up being too linear, but the concept can make a good metroid-vania platformer. 5/5
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Beautiful game!
1. Great music
2. Needs more checkpoints - it can get frustrating
3. Since the music is so powerful, you could gain a lot by sync'ing up the level timing with the music tempo. (e.g, flame Cold/Hot transitions, platform movements)
This might actually explain a lot. I've seen some complaints about the wall being faster than the character, which just confused me. I'll see if I can rework how the wall movement works to fix it, though I don't think I have much of a way to test it.
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Came for "plot", stayed for the game.
Crazy how old civilisations tend to set traps for explorers.
Game ridiculously hard for some bad reasons, mostly way too short "windows" to get throught. Either your timing is perfect, or you fail.
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So what's the point of the run level? Is there a sprint button I wasn't told about? Because that wall moves way too quickly to outrun, I can barely get over the first jump before it catches me.
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I love the gameplay! The text on the walls was perfect and the music was exceptionally great! The only complaint I have is that when you die, the epic music stops and begins at the start again. But when you've reached a checkpoint before you die, you don't completely restart, so the music continues on. I'd like it better if the music continued on even when you haven't reached a checkpoint as well. It just feels a bit weird when it goes from super-awesome-epic music and then suddenly to the beginning of the track. It's a lot better with the checkpoints, and since you already have it like that at the checkpoints, why not with the normal too?
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Really well made. However, once I finished, saw the picture of the player, and thought about all that jumping, two words came to mind. Sports. Bra. I mean, really!
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Yeah, no it's not fun to redo a huge chunk of level when your character refuses to jump.
2 issues ruined this game. It could have been great. Sadly it's only pretty good.
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While I quite enjoyed the game I have to say that a few more checkpoints would have made it even better. Especially on the levels with moving spike walls (ESPECIALLY the final level!). Because as much as I love playing the same level 97 times simply due to the fact that I don't have the reflexes of a ninja (or a millionth of a millimetre over and it's kebab time on a spike) I still get PTSD flashbacks to Kid Chameleon on the Megadrive! A game that took many(too many!) hours to complete and DIDN'T HAVE A SAVE FUNCTION!!! So spare a moment's thought for the early console veterans and add more checkpoints won't you :P
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Great game, nice choice of music to go with each level and a nice art style with a consistent theme. Love the level design too, definitely leaning towards the harder side as you've got to be determined if you want to finish. I think that fits the tone of the game though. I also like how the story was intertwined with the levels and as the game progresses everything you learned previously gets combined and used later.
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Great game, I liked the difficulty, but would like to add that it feels as if the character doesn't always jump when told to. I think this is because it is testing that either the whole character or atleast the middle of the character is on the floor, but when standing on something it seems to require less of the character to be on the floor. I got all the way through and the last one was quite a challenge, having to keep shaving off tiny amounts of time in the start to make sure there is enough time to reach the end if a mistake is made. Liked the text added as well, just expected it to be about someone else, not sure if it was an intended twist or not, but I liked it. (I tested the ledge problem I was having, it's probably not what I was suggesting and could just be input lag. I mostly found it happening if I had to do quick jumps in succession) I also quite liked the level design. Also, thanks for showing me why I used to love platforming games.
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This is a solid game. My only complaint is that you need a lot more checkpoints. I think you overestimate how fun it is to redo a large chunk of a level when you mess up.
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Good game. I have to admit that a few more checkpoints would be usefull (like on last level). Anyway, it's still possible to finish the game without much issue without them. I'm just wondering if it's a bug the fact that you keep the key even after dying with it. 5/5
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Nice. One suggestion could be to add some kind of progress indicator. This in particular as it seems to me that when I fail a level I start again elsewhere.