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What the f* u guys talking about, combat system is very good and understandable. I hate that it dont have save and its so buggy
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Very nice game, but it needs A LOT of work. Finished at 209 days with a score of 9,999,568.
To those who are saying the beginning is too hard, fill your peripheral with resources immediately and build as many troops as possible. Building a new resource gives you the same as amount as upgrading one, but it is much cheaper.
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how its possible to win a battle against a horde of enemytroops, they have like 600 when i was able to build only 40 basic ones because of all the building and upgrading stuff?
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i just beat the other city, enemy city, and it sent my troops back. i'm not clear about what the main objective is. shouldnt i have won the game?
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finished it in 1 go, pretty easy game once you understand whats going on, just be sure to keep your resources up, and start building an army. Conquering lands isn't necessary but the diamond mines are (make sure to look at the level before going in...they change every so often - lower levels = easier to conquer) 4/5 until the glitches are fixed though
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when your fortress gets attacked and you only have few troops and cant win then it takes a whole lot of time until your fort is finally destroyed
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First I would give this game a 5/5, but after I saw the combat I gave it a 2/5. The combat takes centuries, and you can't surrender.
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Need to spend way more time on explaining how stuff fits together. Why is it that sometimes i defend my city from the ways, and sometimes i don't. It looks to me like you set out to make a really deep game, but got bored and then just pushed it out.
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Could definitely use a tutorial. I want to love this game, but don't really understand how to go about playing it and using all of its features. Great start, but if this is the final product, it won't live up to its potential. I haven't encountered any bugs yet, but then again, I don't understand the game well enough to recognize bugs. Good luck!
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1) Housing & resources developed 2) Academy: start research ASAP 3) Build a few token units 4) Early battles - retreat immediately. 5) Initial contraints: Early - timber/stone. Mid-game - gold (research). Late game - steel/food (units). 6) Upgrading government is a huge priority. 7) Let army units guide further development. Once you reach eagles, you're done. 8) Battle: The 2 sides have a front line. When they meet, melee troops engage. Hold back cavalry unless they can overrun ranged units. 9) No need for recon. No need to capture any external map squares. Just launch your attack on his castle right after you successfully fend him off from your own - he will be weak. 10) It took me too long to figure out that you can built multiple units at the same time if you have food and resources. Near the end, keep at least 6,000 food on hand, or at week end, 10% troops desert. Just buy more food if needed - it's cheap.
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Yeah, good concept here. Definitely kind of buggy, which leads to some frustration. I bet with some work, this could be one of the better flash games out there. Just needs to be refined.
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Bug. had 5 defencive heavdliehs ys attacking me. had 1223 archers and was only hitting 1's a turn. they owned my whole castle alone.
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Nice game, Though some small bugs. Though a perfect choice of gaming style. But if you could have more teams and more maps, and buildings off course, This would be one of the best games ever. 5/5
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92 days, 10001079 pts. Build your reconnaisance to level 9, and recon the enemy base every few minutes. Suddenly their troop levels will drop meaning they sent troops after you. Send 2/3 of your troops. You will take his base quite easily and if you upgraded your speed, they will die before reaching your base
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If you spend some work at this it is going to be the bes of his genre.
You need to completly make over the battle system and the neutral spots neither make sense nor are they occupiable as they have 60 divine guards and a million spearman.
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Found quite an interesting bug ^^
Essentially, your income is based ONLY on your population..heres why. If you go to production stats you can set any amount of population to any amount of working space, so if you have 10k pop you can occupy one level 1 site of each resource, and make equal to that of someone with many maxed out fields, with 10k pop.
Of course you need cash to get the housing going, but you still never need to make massive fields, as previously thought.
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combat needs serious revamping, and a tutorial is almost necessary. Also, it takes forever to build up the technology for a military, having the enemy armies at your door so soon is not balanced.
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lol, finished in 43 days.
9999315 score.
my hand is tired from all the freakin upgrading XD
if you want the trick. screw resources. Just make a ton of citizen housing. Even if they don't work they pay loads of tax. Kinda like real life :P
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A game with serious potential largely ruined because of a very awkward combat system and no tutorial.
Teach us how to play; make it make sense; then expand the game. Do that and it gets 5/5.