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Couldn't begin building defenses while attacked, no real tutorial, a lot of micromanagement, no way to save. Needs a lot of work, maybe by v4 it will be pretty solid.
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nice, but there is something wrong with timber production upgrade (and probably stone, food and metal upgrades), it gives +10 per level instead of +10%
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This game is terrible, no instructions, no save game and its a stratwgy game that could take a long time to complete. Completely unplayable. 1/5.
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potential 5/5 rating, current rating 2/5. Fix by adjusting difficulty with attacking neutral territory and reducing the general length of time that someone must build up before using the military effectively. Tutorial will help too. (although it was relatively simple to figure out on my own) Tutorial for dummies (my version) Build--attack--destroy. Simple.
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"Due to a food shortage, 1/10 of your soldiers have deserted." My food production is 10 times the consumption. Bug much?
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Yeah, I agree with some other posters... a lot of potential, but it really doesn't make much sense. Combat is weird. Neutral territories get too strong too fast. This still needs some work.
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after a few tries i finally start to get it, holding the fort upgrading everything outmassing his army, then finally i send everything i have to his godforsaken castle where just as im about to kill him the entire thing starts freaking and i end up defendingm fighting again and then i get a pretty non respondant screen with a flickering castle wall and every unit in the game posing as though they4re rdy to fight. laggy, annoying, bad AI, ur back out of the favorites , and down the drain with all the other crap
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I was attacked at my castle and all my troops were killed... do I really have to sit here while the enemy whittles away at my walls' 2 million hit points? This'll take forever!
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it was a bit buggy... I couldn't build the fire elemental unit
i also seemed to lose control of my troops if i sent them to guard a location i controlled.
overall though a good game, i really enjoyed it although the pace is a bit slow and the AI is paced funny. The neutral guys tend to be overall stronger than the actual enemy... :S
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Nice game, though a bit easy if you ensure you can root the early enemy attacks. (Aka. start pumping footsoldiers asap). You might consider the possibilty to add some fixed defense structures to your wall, so you can use your army for other things than defending. And a save function indeed.
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Big warning is to not mass produce to a point that your food is cut short...
Always remember to cut it down a few first or you will use 1/10 of your army.
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Okay, so I just got through beating it and it has quite a lot of potential.. Mainly, you need some neutral cities to capture and the ability to upgrade further than 9 (Say 20~25), though training shoulld only be able to go up to 10. Especially Farms and other resource gatherers, 25 would be better. Also, as everyone's saying add a save button. If you wanted to further improve it, you could makes some harder to obtain but more plentiful wild areas (For instance +10,000 of something, but with immense numbers of troops guarding it) Basically, just start improving upon what you already have and making it a bit more complex and you could have a masterpiece.
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the difficulty is random, the learning curve is just, HORRID. and you need to make your wall reparable, fix this and it will be a 4/5 or 5/5 worthy game! (imo)
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A nice 1person version of travium. I like it. I'd prefer it to be a bit more like tribal wars, on the same scale but one player, but this is very fun.
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ok this is just annoying waht do i do if i get into a fight outside my own walls and run out of troops and the enermy is attacking my wall is there anything i can do about it
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Needs some extra options (or at least difficulty levels and a well defined goal). But I like it very much and have already given it a 5/5 so you would be motivated more (I hope).
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We're not instructed (or I have not noticed) what to do. So I've assumed the game ends after enemy camp defeated.
Well, so after like 70 days I send half troops to enemy camp and guess what. they won. Too easy. (IMHO I would put something like 20 of strongest units (which should not be able to leave enemy camp - only defend it) to enemy so you can't win by "rushing" em, without seeing the rest of game.
duh. One would assume time should stop in battle, but it seems you want to run it. it works strangely when 2 or more battles happen in the same time.
Enemy should have defeated me the first time they attacked me I guess, as I had no army and was happily "farming".
Umm. I don't really like how army complain about not enuf food. One have + production of food, recruit max and then it's most likely 1/10 of army will run away. Why there are max/none buttuns then ?
IMHO army consumption should be subtracted from production, instead of letting them eat few times a day (or whatever they do).
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finally decided to crush him, 103 days,
score was 10,000,032...?
wasn't too bad a game.
it sort of just threw you in the deep end and hoped you got what every aspect of the game meant, but after working out what to do, not too bad a game
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BEST GAME EVER ITS SO COOL(IN BRACKETS).(encountered a friend who plays it and said''yuck its the best of the worst'.
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This game needs: save-option !, logical warfare (200 shields, 250 archers & 100 eagles lose against 50 horses :s), highscore registration, max lvl set to 10 in stead of 9, ability to repair your wall !, (tutorial-)missions, difficulty settings and maybe some more (differences between) races. With these adjustments, the game should be perfect. Love the game but stopped playing after my huge army got pwned by some stupid enemy horses.