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BlockDestroyer Beta v2

BlockDestroyer Beta v2

by Adeaz
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BlockDestroyer Beta v2

Rating:
2.5
Released: February 14, 2011
Last updated: March 16, 2011
Developer: Adeaz

Tags for BlockDestroyer Beta v2

Description

Project for college, just testing it, Please leave any feedback in the comments

How to Play

Click the blocks to win..

Comments

0/1000
Giroit777 avatar

Giroit777

Feb. 14, 2011

2
0

Finished the game in under 3 minutes I'm so pro. If you are pro like me plus this comment. :D

slaad avatar

slaad

Feb. 14, 2011

1
0

The game needs some purpose ( though I'm sure you knew that ) . I can see the blocks in the black area where I shouldn't be able to if I look carefully (particularly if I look at my LCD at an angle...probably turning up the brightness would have the same effect). It would be fun if powerups would fly by as well (bigger sight area, bigger destroy area, slow blocks) or possibly money to buy powerups between rounds. If the blocks exploded (flames or flying pieces would be nice) it would be much more gratifying.

ArkantosDT avatar

ArkantosDT

Mar. 15, 2011

0
0

Pretty good game, however there doesn't really seem to be a point to the game: there's no loss parameters and therefore it seems kind of pointless. Additionally:
1) The "Back" button on the help screen isn't animated with the mouse rollover, so there may be other consistency issues
2) The blocks are either too small, or the reticle is too small; either way it took a few clicks sometimes to remove a target which became frustrating at times
3) The two buttons on the final screen after level 5 are not animated (consistency issue)
Not bad overall. I heard that you were planning on adding lives to a final super level: I wouldn't do this as adding loss parameters into it randomly would be confusing an pointless. Instead, I suggest a system whereby the player has to click more than once to remove the block. If they are animated to flash red when hit once and then disappear after the second shot this would add dynamic to your game.

Adeaz avatar

Adeaz

Feb. 14, 2011

0
0

Lol.. It's not hard to finish that fast... I'm trying to implement APIs so that I can use Kongregates leaderboards and stuff to make it epic...