Monster Slash
by AdrenaliteStudio
Monster Slash
Tags for Monster Slash
Description
Monster Slasher is a strategy / incremental / idle / RPG , with an emphasis on diverse strategy.
This is a very early Alpha version, so features and bug fixes will be rolled very frequently.
If you have any feedback or suggestions, please comment below. Thanks so much, enjoy!
How to Play
Summon and fight monsters, collect gear and gems, enhance equipment, ascend for power!
Developer Updates
Alpha v0.13
Changelog:
-Fixed only 1 weapon attacking
-clicking on equipped slots will now open the inventory with item selected â rather than having to open inventory first
Working on user interface. Will be a little while before that update is released. lots and lots of changes and testing to be done, thanks for you patience!
Comments
BaronVonBoyce
Nov. 15, 2016
This game inspired me to repair the relationship with my estranged father. Just kidding, our relationship remains in ruins but I did forget about it for several minutes while playing this. 10/10
VKP_Riskbreaker
Feb. 15, 2017
another nice game i wish wasnt forgotten...
jesseboy101
Nov. 21, 2016
"Selling" an item doesn't feel like it rewards the player, separate currencies could fix this issue (i.e. hearts instead of gold to revive faster, mana from items and kills to buy stuff in the shop). Some tooltips on hover or a help page would be nice too, since nothing is really explained in game (element type/advantage etc). The card tiers don't update the mana reward either. On the topic of mana, it needs another use aside from enhancement as it requires very small amounts to insert gems (could be used to 'upgrade' the stats of items). Anyway, I hope you continue work on this game as I think it could be really enjoyable with some tweaks!
Mana is used to summon monsters. Failing to beat a powerful/expensive monster will not return the summon cost. There is a second currency - gold, but that is currenrly only used to revive. The gold shop will be added soon :) I can add some more hint messages and an elemental chart somewhere. Thanks for the feedback!
jesseboy101
Nov. 21, 2016
Incredible potential in this game, which I understand is only in early alpha, held back by the copious amounts of bugs and poor visuals/UI. Namely: character stops attacking, enhancing should be instant without the white visual 'pop' becoming increasingly larger overtime (bug), scaling of monster level/exp etc feels extremely off (I'm level ~150 yet can 1 shot level 4k mobs). Auto-sell by min level would also be nice. The 'not in focus' mechanic seems ridiculously counter intuitive for an idle game and doesn't even seem to function as intended (please just remove it).
arigold16
Nov. 17, 2016
The UI is weak in this one. Very hard to tell what's going on with all the items and cards and stuff. Idle games that succeed are very simple to look at, but have deep content. This one seems to have deep content, but will lose a lot of users because of the crappy UI.
We are currently working on more intuitive and less cluttered combat HUD. We may alter the other UI at some point in the near future , but need to collect more data and feedback first. Thanks for your comment!