GeneSplicer
by Brainstorm_Ent
GeneSplicer
Tags for GeneSplicer
Description
A clicker game, also my first, click on the resource buttons to get DNA and buy many, many workers, buildings, and special upgrades! If the sword appears on the bottom of the screen, relog. This game was made with Orteil's Idle Game Maker.
Give this game a good rating, it really hurts to see a bad rating... even if you mean it, but it would be your choice and I respect that. If any achievement/building/upgrade/icon is broken, just tell me down in the comments. Enjoy the game, if you find something wrong, don't forget that it's still beta!
How to Play
Click the Big, shiny DNA picture for DNA, the big light-y hand for Belief, and the cool-looking sword for... whatever. Click upgrades and buildings and workers to buy them and hover over them (And achievements!) to read their description.
The harder achievements have more humour (tehehe!) so try and throw your aims on those!
Developer Updates
The resource counter has now officially been fixed!
Comments
KolekaX
Mar. 18, 2016
First of all Game screen iS WAY TO BIG, secondly the Scientist section is Covering the Building Section. So You can not buy ANY Buildings. All the lower sections for upgrades are WAY TO HUGE. Fix these issues and maybe we as players can manage to give Your game a rating
Okay, I'll take a look at these issues. I can see all the buildings though.. Furthermore, I will make sure all the problems are fixed. (Wouldn't want to upset y'all)
Azwerg
Mar. 18, 2016
You've got a lot of work with design of this game. It's almost unplayable now =( Maybe it looks great on your fancy 4k display, but lots of people are using notebooks and small monitors, so we can't just see lots of stuff because others things are too big. BTW, pale background with white letters - not a great idea.
You're right, however, I developed this game on a small laptop and I believe it's no better than what you play on. Thanks for your comment. I will work on this game's features.
kylebob
Mar. 19, 2016
I am unable to actually see the "cool-looking sword" you list in your instructions and actually including what each item does would be beneficial. I have zero clue what belief does and none of the buildings state what they do. Also some of the tooltips go off screen so I can not read all of them.
Yes, the sword is broken for now, and also I'm going to add descriptions soon. Currently, belief does nothing but support some achievements. thanks for the comment. Will fix.
TheFlatDragon
Jun. 13, 2016
(Continued) The only other complaints I have are the background making text a bit difficult to read (I now have a headache from having to get so close to the monitor to read it, but it is what it is. Wanted to give some feedback so I made sure to get all upgrades and 10 of each thing before giving feedback, except for the Animated God, still working on buying the first of those) and the balance issues. I typically use an auto-clicker for games like this, but I didn't even need to boot it up for this one. This game is far too easy and you should consider expanding the prices another figure or two between each (and adjusting the price of upgrades to match) and the clicking power is far too high, even without auto clicking I was able to increase my earnings exponentially. All in all, a very nice start, as compared to other IGM titles. I'm eager to see what you can create here! Please change that background, though. :(
Okay, this was actually my first IGM game, I didn't know how to polish it yet and I don't believe I work much on it yet, however I will try to, and while so, you can try my newer games, like Cursor Warrior and Clicker Collection. Thanks for your feedback, all you said was added to the to-do-list.
why_amihere
Mar. 28, 2016
It's a promising start. There are obviously lots of small things that aren't quite working right (the autohiding of the upgrades panel is annoying because it means you are forced to scroll with your mouse instead of the scrollbar, the tooltips for a lot of the achievements fall off the side of the screen, I couldn't see how many genes I actually owned, some upgrades didn't do what I expected...), but I think the only thing to fix that will actually be difficult to fix is the balance. Currently an autoclicker lets you multiply gene income by absolutely crazy amounts (billions/trillions?), and it feels like it would be utterly impossible to complete the game on idle mode. But generally, if you can make the balance suitable then you'll have the base for a very good game here. Keep working on it!
Thank you for your comment! I am working on these right now.