The Floor is Java
by Brainstorm_Ent
The Floor is Java
Tags for The Floor is Java
Description
Javaboy is trying to reach the top of Java Mountain, will he avoid the molten rocks of Java and get there? Made for GiTD #68
How to Play
WASD keys to move
Mouse to click buttons and portal
Hold W to fly if you have wings
J to attack if you have sword of justice
X to shoot magic balls
Comments
aawood
Jul. 24, 2017
A few balance/pacing issues here. It's very grindy, playing the same sequence over and over and over and over to get the money you need. That's... bad, but what makes it unforgivable is that, the faster you go, the less score (and, I believe, money?) you get. *The better you get, the worse you score*. That needs fixing. A score/cash boost whenever the lava gets pushed upward would be a neat fix.
I have increased the amount of JCoins gained now, also, I would believe score should be gained faster when playing more, I programmed and tested it multiple times that way
ST13R
Jul. 25, 2017
I like the idea, but the character movement feels kind of slow, I know it's probably because you can upgrade it, but it makes doing levels over again a bit annoying. Also, a glitch in the 'menu'-screen (?), the character sometimes just starts running, like i'm continuingly pressing a/d, and is unable to jump. Also: Is there a reason for not being able to use arrow keys? I love my arrow keys. (and maybe reassign the thing with the x-button, as it's right underneath the wasd keys, that's kinda not so handy. Anyway, good luck with development :)
I'll do fixes for all of that probably after the Game in Ten Days competition, thanks for telling me about the bugs.
QuentinPlaysMC
Jul. 28, 2017
Can you make it so that JCOINS are affected by height rather than time alive?
I'll do it after the GiTD probably, thanks for the suggestion
Divine_ICBM
Jul. 24, 2017
I love the idea of the game, it's really neat. Maybe you can nerf the power of the jump and when you hit a block you'd bang your head, not go through it but i love it.
Hm, maybe on the next update after the GiTD
Brainstorm_Ent
Jul. 25, 2017
Made in Ten Days for GiTD#68