Matovak

Matovak

by Brukoslav
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Matovak

Rating:
2.1
Released: June 13, 2015
Last updated: June 15, 2015
Developer: Brukoslav

Tags for Matovak

Description

Use your strategy to conquest all the continent. Forests, villages, montains and finally, the dessert!

How to Play

Create units, upgrade them and kill your enemies!

Developer Updates

Jun 15, 2015 4:29pm

Gold generation fixed. (thank you Webmage again!)
Villager defense fixed (thank you WebMage again! :D)

Comments

0/1000
GoeyJoe avatar

GoeyJoe

Jun. 14, 2015

4
0

nobody can win in that short time (why a counter?), upgrades has absolutely no affect, nice sweet graphic but gameplay makes no fun

Brukoslav
Brukoslav Developer

Upgrades has an effect, but IA also buy upgrades, I mean, in higher levels, IA has many (maybe too much :S) upgrades. I put a counter because otherwise it was impossible to reach the castle for both players.

WebMage avatar

WebMage

Jun. 14, 2015

3
0

It feels like upgrades (both via blacksmith and in-game) have virtually no effect. On level 4, the enemy is ridiculously powerful, with his villagers and bowmen able to two or three shot every unit of mine while all of a sudden mine do very little to him. Except for the occasional powerful hit, which I haven't been able to figure out how to replicate reliably. Is it some sort of crit?

Additionally, the point of villagers is supposed to be that they're a weak unit that generates gold, yet every unit seems to generate the same amount of gold anyway.

Brukoslav
Brukoslav Developer

Thank you for your review. It is true that upgrade in the blacksmiths are not too strong compared with "on-game" upgrades (except for armor and range). But consider that IA also do upgrades in the blacksmith. The Mandoble (spanish word for two-handed swordman) has a powerful hit (20) but takes more time to hit. Other units don't generate gold, just they expand your territory and that make you earn gold. I should put some inicial screen to explain that, thank you again for your review.

Fuzzyfsh avatar

Fuzzyfsh

Jun. 14, 2015

2
0

when you buy an upgrade then hover over a unit the upgrade should be reflected

Brukoslav
Brukoslav Developer

Good idea. Thanks

WebMage avatar

WebMage

Jun. 15, 2015

1
0

@Brukoslav -- comment was too long, had to chop it up < anyhoo...

I still don't understand why on level 4 my swordmen with blacksmith attack upgrade level 3 and several in-game attack upgrades do very little damage to enemy villagers, meanwhile the villagers take them out in a few hits. If I upgrade my villagers as much as possible they do very little damage to enemy swordmen.

As for the territory/gold generation thing... are you sure? Because when I tested with swordmen on level 1 with all my points in armor so that the territory point doesn't move much, every additional unit (of any type) I buy adds 2 to the income.

Brukoslav
Brukoslav Developer

You are right, I had a mistake in the defense of villagers (they took the defense of the swordmen :P). Right! I was doing a mistake when calculate the gold generation. Now is fixed: just villagers produce gold.

WebMage avatar

WebMage

Jun. 15, 2015

1
0

@Brukoslav -- yeah I knew that about the mandoble. They swing twice before damage is applied (I had to look up the word though, hehe). I did notice that when it's mandoble vs mandoble, they both swing at almost exactly the same time, at the end of the animation one of the two generally ends up dead while the other one is completely unscratched. If you or the enemy has a couple of mandobles in the line, what almost always happens is that the mandoble that struck first will continue to strike first, until some manner of imprecision in the timing mechanism causes the other unit to attack first. You might want to guarantee a hit after something like 90-90% of the attack animation duration by using a callback function.

Brukoslav
Brukoslav Developer

I put some randomness, so even if in the animation they swing at the same time, there are some very little random time in order to break ties. I did some tests and it sometimes who strikes the first may be not strike the first in the second "round".

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