BigTree Defense

BigTree Defense

by Candystand
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BigTree Defense

Rating:
3.4
Released: March 02, 2010
Last updated: March 02, 2010
Developer: Candystand

Tags for BigTree Defense

Description

You goal is to kill all the insects in each level. Build your tree out and up and place weapons on the trunk and branches to fend off the invading insects. Your weapons will not fire on insects once they've landed on your tree's trunk, so spread out and place weapons with that in mind.

How to Play

Controls
- Play the game with the mouse.
- Scroll with the mouse wheel or use z and x to zoom in and out.
- Drag with the mouse or use the arrow keys to move the playing screen.
- Hit SPACEBAR to center the scene on the trunk.
- Pause with P.
- Change speeds (normal/fast) with SHIFT.

How to Play
- Before each battle, upgrade and equip your plant weapons.
- You can unlock new weapons and level them up by purchasing them with Points.
- Equip up to seven weapons before you start each battle.
- Once you start the battle, upgrade the main tree to add branches and attach weapons to those branches.
- You can rotate each limb a certain amount to orient weapons more effectively to attack.
- Insects will begin to fly in from the direction indicated by the arrows.
- Insects are invincible while they are on the main trunk, so you'll have to build weapons to defend the trunk before they've landed.
- Each time you level up, you double and recover all health.
- If an insect escapes your range before you are able to kill it, it can return to one of the spawn portals and potentially regain health or clone itself.
- Complete each battle by eliminating all insects before your health is depleted.
- At the end of each battle, youโ€™ll be awarded Points whether or not you won the battle.

Developer Updates

Mar 2, 2010 8:27am

3/24/10 โ€“ Developer Burstyx and I are talking post-mortem for this game and various ways we could improve on the model. Welcoming developers/enthusiasts to join in the conversation here: http://blog.candystand.com/bigtree-defense-post-mortem-balancing-a-tower-defense-game-1562.html

Comments

0/1000
danodan94 avatar

danodan94

Oct. 06, 2010

44
5

needs a targetting setting (like: closest, farthest, coming first, coming last, leaving first, leaving last) and put those options on every turret. also i think there could be more space for the braches to move around. otherwise AWESOME GAME!!! 4/5. if it gets those improvments it'll be 5/5!

KillerSamos avatar

KillerSamos

Mar. 24, 2010

59
8

Why does this have such a low rating? It's awesome

del3283187 avatar

del3283187

May. 04, 2010

30
4

If you are stuck on battle 8, try using the shine apples. Build two on your tree immediately the game starts, and nothing else. They will kill about half the wave, letting some bugs double up to come back at you. You earn more water points than it costs to keep your tree healthy, so you can keep on doing this over and over with the same wave. Sell the apples if you need to let more through.

By the time I get to the second wave my tree is full size and I have 200,000 water points saved up. You only need level 1 apples, and if you are short on points to buy the skill in the first place you can replay the earlier levels, again, keep letting some bugs through to multiply so you get enormous scores.

Anthonyk747 avatar

Anthonyk747

Jul. 12, 2010

41
6

Very very awesome game! Love the idea of earning points from failing or even redoing the levels again. Love the idea of the tree stems being leveled as well as the spending of points to make it available to level in the Acts. 5/5

michiultimate avatar

michiultimate

Mar. 20, 2010

29
5

very good but there is a problem with the aplle (last weapon or turret or somethink other?) sometimes both atack one and than nobody kill that one or the bee is on the tree before they can atack

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