BOX!
by Casiogre
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BOX!
Tags for BOX!
Description
Build, break, and twist your way to victory in this mind-bending puzzler!
Navigate three-dimensional space squished into two dimensions, using your ability to build and destroy boxes. Beware falling statues and fireballs!
CREDITS
Box is developed for CS 4154: Analytics-Driven Game Design, part of the Game Design Initiative at Cornell (GDIAC).
Professor: Erik Andersen
Programmers:
Jeremy Cytryn
Renchu Song
Sam Chen
Will Peck
Artist/Designers:
Kevin Ma
Natalie Diebold
Music: Brigid Choi
How to Play
Customizable Controls
Move :: LEFT and RIGHT Arrow Keys
Jump :: UP Arrow Key
Enter Door :: Any Key
Peek :: WASD
Direction :: Arrow Keys or WASD
Build/Destroy Boxes :: SPACEBAR
Utility Controls
Exit :: ESC
Pause :: P
Restart :: R
Reset Current Face :: T
Mute :: 0 (zero)
Developer Updates
UPDATE (12/07/14) !!
Mute Button By popular demand, it has been added into the bottom right corner of the game. The mute button should work correctly as long as you don’t press the Zero key (the third party game engine has some unfinished built-in functions)
Reordered Levels The levels have been reordered according to perceived difficulty (see below). Some of the built-in hints have been redesigned as well.
Tighter Controls
*Running, peeking, then building now works in rapid succession, unlike before when running to the right then peeking up sometimes built a box to the right instead of up.
*The check for being on an exit door now happens before checking if building/breaking a box.
*The floating phenomenon introduced in the last bug fix has been fixed.
*Position correction for the player now works consistently in all four orientations
The levels have been reordered as follows:
1 = Old 1
2 = Old 2
3 = Old 3
4 = New
5 = Old 5
6 = New
7 = Old 4
8 = Old 7
9 = Modified Old 12
10 = Modified Old 9
11 = New
12 = Old 6
13 = Old 16
14 = New
15 = Old 14
16 = Old 10
17 = Old 11
18 = Old 13
19 = Old 15
20 = Old 17
21 = Old 19
22 = Old 20
23 = Old 21
24 = Old 22
25 = Old 18
26 = Old 23
27 = Old24
Comments
JCBourgault
Dec. 04, 2014
This is really awesome. The concept is really good, and thanks for the peeking. The only thing is that only one cube limit your possibilities. Could you make portal doors that lead to other cubes? It could expand the level capacity by a lot. Anyway 5/5
Thanks for the compliment and suggestion! Initially we did consider cross-cube portals, but given how many players were confused as it was with just a single cube, we decided we were not yet ready to design puzzles of that caliber. Hopefully we can develop a sequel or future update with such levels!
reesers
Dec. 04, 2014
And how do i mute this thing?
Ah, sorry, we never put in a mute button, but pressing number 0 should do the trick
DDean77
Dec. 04, 2014
Can't wait until you guys add bonus level packs
100% Walkthrough levels 1 - 24
https://www.youtube.com/watch?v=sxafJ-CUYzo&channel=UCRfREvVih_ua-Ln62UUg3Mg
WHOA! Thanks for making and sharing this, DDean77! Adding more levels is a definite possibility ;)
CluelessWonder
Dec. 04, 2014
On Lv18, I somehow outfell a statue that started below me, to die underneath it.
The bug is now fixed!
CaptainCoolGuy
Dec. 30, 2014
If you think this is a Fez rip-off, then you haven't actually figured this game out at all, and you'll never be able to beat it. You're also simply wrong to assume Fez is the first game to ever do both 2D and 3D. There are even games on Kong in this style older than Fez.