[The Tower of Rain]|Demo
by Cat_Manul
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[The Tower of Rain]|Demo
Tags for [The Tower of Rain]|Demo
Description
Ascend to the top of a mysterious dim spire, on the top of which, beyond the clouds, the rain is born. Solve puzzles while simultaneously studying the behavior of local inhabitants.
How to Play
Use:
-Arrows to move;
-E to collect points and light beacons;
-W to wait;
-Q to skip cutscenes and to call game-pause;
-F to switch fullscreen;
FAQ
What is The Tower of Rain (Demo)?
The Tower of Rain (Demo) is a roguelike platformer game developed by Cat_Manul where players ascend a dangerous tower filled with traps and hazards.
How do you play The Tower of Rain (Demo)?
In The Tower of Rain (Demo), you control your character to jump, climb, and avoid obstacles as you try to reach the highest point of the tower without falling or dying.
What are the main features of The Tower of Rain (Demo)?
The Tower of Rain (Demo) features procedurally generated levels, platforming challenges, and permadeath, which means you must restart the climb if you die.
Is The Tower of Rain (Demo) a single-player or multiplayer game?
The Tower of Rain (Demo) is a single-player platformer game focused on solo play and challenging you to reach as high as possible.
Does The Tower of Rain (Demo) have progression or upgrades?
As a demo of a roguelike platformer, The Tower of Rain (Demo) primarily focuses on player skill and retrying runs, rather than upgrades or persistent progression systems.
Comments
JoeKherr
Jun. 25, 2020
Player's block should be more pronounce, maybe green? Would be nice if the white blocks that move on wait could be use to eliminate the black blocks if they happen to move on top of one (or vice versa)
Pykrete
Jun. 29, 2020
Might want to transparency the passable doorways. It wasn't a problem after the first room, but was a bit hard to tell the very first left wall wasn't solid.
JoeKherr
Jun. 25, 2020
Interesting demo, think you have a good base for a larger game.
Tola
Jun. 25, 2020
Black shapes move exactly when you do, so walking into them doesn't hurt unless they're trying to walk into you. W makes white blocks move toward you. Pink blocks are sharpshooters and you don't move faster than a speeding bullet so it's best to not give them a clear look at you. That should cover basic instructions.
It's a good demo of a puzzle game where the main issue is how many steps you can take. I hope you keep working on it.
yagaodirac
Jul. 02, 2020
Need more testing. 1, stucked very soon in the 4th or 5th stage. 2, didn't get the point of what to do .