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Pixeltris: Sticky Blocks
by Ceosol
Pixeltris: Sticky Blocks
Tags for Pixeltris: Sticky Blocks
Description
This game was made for a 32x32 resolution for #lowrezjam. The blocks are stickier against each other than against walls. If you think a block is stuck, try tapping it with another block or click off and on. The '!' in the top right corner pauses the game. Game autosaves after every level so you can go back in to it at the stage select. The boards you have gotten to will be hightlighted with a green dot. The object is to fill the white spaces being sucked out by the evil pixel guy. You must unhightlight the block with the correct color (i.e. a red block filling in whited out red spaces) for it to count as completing an objective. Every few levels, something else is added. Keep a watch for the changes.
I think I made things a little too difficult on some levels. I was thinking about making a time trial once you beat the game (minus cut scenes) to have a scoreboard. :)
How to Play
Click on the block you want to move. Click again to switch off the block when you want to move another. Up/down/left/right WASD to move the block that is hightlighted. E and Q to flip the long blocks.
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