Idle Alchemist
by ChaoticOrderGame
Idle Alchemist
Tags for Idle Alchemist
Description
VERSION 1.2!!
YOU MUST PLAY FULL SCREEN (for now)
THERE IS NO SAVE (just yet)!!
Tutorial is kinda buggy, arrows not in correct spots(fixing it soon).
This is my first attempt at an Idle style game. You run your own alchemy lab crafting ingredients and potions, sell what you've made for better equipment!
How to Play
mouse and left click are all thats needed!
if you want to reset your progress click the gear icon and hit reset progress.
at x1 you can prestige for 10 potions, each prestige level is more expensive. Prestige lets yhou gain double experience from clicking around the screen.
higher levels let you sell your goods for +1 coin per level.
You can level up your equipment to increase both its capacity and output.
Developer Updates
I added the stationary camera everyone wanted, i had to make some changes to the tutorials to make them easier to read with a fixed camera, i added theme music, and a call gear icon in the lower left-hand side of the screen in there you can reset your progress, turn back on the camera movement, and control the volume and sensitivity of the camera movement, or leave them as is. I also fixed sone of the tutorial arrows!
Comments
MarkkuTuovinen
Jun. 27, 2017
Nice start.
1) Sometimes the devices seem to destroy the inserted materials.
2) The mixer went to -1 at one point.
3) The boiled herbs do not yield double.
4) There is no "idle" element in this mess.
5) The mouse cursor disappears in the clutter and
6) the constantly moving scene is nauseating.
I appreciate you taking the time to write this valuable feedback, over the coming days i will take all points into consideration and attempt to resolve all of them!
Aitaku
Jun. 27, 2017
hard to navigate, eye sore fonts hard to read. i ll consider pointing newer versions.
Thank you, ill look into some better fonts
HaMeer
Jun. 28, 2017
The constantly moving screen is extremely annoying. Why can't it stay in one position and only move if the mouse is at the edge of the screen?
Sorry bud ill lock the camera in the next build and make a button that you can press to toggle the movement back on and control the sensitivity.
marker2002
Jun. 27, 2017
when putting mixed fluid into the machine that makes it potable fluid, it makes about half of what you put in it, making it more cost efficient to just sell the mixed fluid.
Good catch! ill adjust prices!
kalumnthewarrior
Jun. 27, 2017
This is definitely more along the lines of casual / resource management. Which as a concept for this is great. Markku had a definite point of the moving scenery being nauseating and also makes it difficult to try and upgrade your tools. Definitely need some work on some of the equations you are using for this.. as well as a few bug tweaks as far as functionality of resource usage, such as, Cooked Herbs that I apparently have infinite of as long as I have the patience to move 1 herb at a time. I would also like to point out that I had no clue that the Grab Amount was a slider... Clicked on it a few times thinking it was another bought upgrade. All in all 3/5. Great start, good concept, needs re tagging, Shows a lot of promise as long as you are willing to put in the work to clean it up and get it running a bit more smoothly. Keep up the good work!
I really appreciate you taking the time to play and comment! Ive been working on this in a vacuum for 5 weeks and it was time to get some real actionable feedback from players. I will certainly turn off the camera movement. put that option with a sensitivity slider in an options menu, for the idle aspect i was thinking of adding a buyable apprentice who can collect and refill for you, ill look into options. thanks again!