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Red Swarm
by Cirrial
Red Swarm
Tags for Red Swarm
Description
This game was made in 48 hours for Ludum Dare 26, a game development competition. The theme was "minimalism", which I stuck to like water on a duck.
You are an unnamed bug alien capable of producing more bug aliens on a whim. Your metabolism is fuelled by a strange substance colloquially referred to as "nectar", which seeps from the vents in the floor of this facility you find yourself in at random intervals.
Given the suitability of this place to survive in, your only goal is to drive out the current occupants with force and ensure they don't return by destroying their teleporters.
They have theoretically infinite numbers, but so do you, and you can reinforce faster than they can. Good luck!
How to Play
- Arrows move.
- + and - adjust the volume up and down. 0 mutes.
- X creates an egg if you have enough nectar.
- C toggles between creating workers or soldiers.
- V signals for every nearby member of your swarm to come to you if they can.
Comments
Darvious
May. 01, 2013
Pretty cool game. Since the only real replay value is beating your previous best time, you should record players times somehow. Also, make it easier to see rather you are spawning a worker or a soldier. I liked the game a lot, and I think that it'd be worth creating new levels, and maybe even giving the game more depth.
Darvious
May. 02, 2013
Cirrial, I said that I want more levels. Since you haven't responded yet, I'll give you the benefit of the doubt and assume that you are busy making more levels, like I asked you to do. And while you're at it, make a few more different enemies, and give the allies a leveling system so that they can gain extra abilities. Do as I say, and you'll have an excellent game!