Silent Runner
by Clydeicus
Silent Runner
Tags for Silent Runner
Description
In Silent Runner you pilot a submarine, and are sent on missions to clear territories of hostile ships. At your disposal are a large amount of powerful torpedoes, enemy-detecting SONAR, and of course the ability to dive and hide underwater.
Do you have what it takes to master the art of marine stealth?
How to Play
Arrow keys - Engine throttle / Steer ship / Turn periscope
Space Bar - Toggle SONAR
Hold Z - Aim torpedo with arrow keys
Release Z - Fire torpedo
C - Ascend
X - Dive
P - Toggle periscope view OR ascend to periscope depth
If you manage to get yourself beached or otherwise stuck you can hold 0 (zero) for five seconds to restart the level.
You can also hold down both 0 and 1 to return to the title screen, if that's your sort of thing.
Comments
boringegg
Apr. 20, 2012
Needs a depth gauge and speedometer to show your speed and depth and also speed of descent if possible. Yeah, destroyers are way too fast upon detection.
mykael
Aug. 19, 2011
Good start. Things to add - N, S, E, W (and heading) to the radar map so I can see what heading I'm sailing. V - climb to periscope depth. P - Magnified periscope view. When steering, it should turn me as long as I have forward velocity, not just when I accelerate. Pressing down arrow when stationary should make me move astern. Currently I'm stuck rammed into the side of the last destroyer. Torps don't work at 0 range. And I'll second the call for bigger maps. This game play stuff is probably more important than adding more detailed scenery. The scenery seems fine to me.
brenden355
Aug. 19, 2011
Intricate enough the Ascend and Descend is cool but could you have made bigger maps and better scenery the 3D is great tho. So over all a nice game with just abit of improving then it could be totally awesome
xenoargh
Oct. 10, 2011
Really great idea for a game :-) A few suggestions: 1. Destroyers seem to suddenly move really, really fast sometimes when they detect you- they go from zero to right on top of the sub. They sit around too much, imo, but then go hyper-active, which just feels weird. 2. If they fire a torpedo, play a warning sound (IRL, torps are heard on sonar). 3. I know it's not realistic, but strafe with Q and E would make moving around a lot less of a hassle sometimes. 4. Going to periscope depth takes too darn long, same with diving. I know IRL it's not fast, either, but it's a game and I'd like it faster. 5. Some sort of "stealth bar" showing how sneaky you're being would be awesome. 6. Add enemy boomers and attack subs and minefields, plus a big challenge of trying against a carrier's screen (random sonobouys, heh), and you have a very sweet game here. 7. The art's not really that important, although it'd be nice to not always be in fog.
kogut9
Apr. 06, 2012
there should be pressure resistance that don't let you silk too long and too deeply (slowly renovate when you emerge)