Adaptosis

Adaptosis

by Cozythrias
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Adaptosis

Rating:
2.5
Released: June 18, 2011
Last updated: November 08, 2011
Developer: Cozythrias

Tags for Adaptosis

Description

Adapt to survive!

This game is a prequel of my upcoming full released version with more features.

Reach the final boss for a challenge!

This is my first game so... easy with the comments.

How to Play

Arrow keys to move, space to shoot.

Developer Updates

Jun 18, 2011 2:02pm

2011-06-21:
Made the game much easier so players can now reach the final boss and see the ending.
2011-06-24:
Added laser and explosion SFX
and some minor changes.

Comments

0/1000
clasher235 avatar

clasher235

Jun. 25, 2012

3
0

I like the graphics. Maybe add more enemy types and change their bullet colors?(also, the final boss's central weapon could easily be made to look better, just give it a charging orbs effect and make it a forward firing laser. rather than just an extremely fast bullet. Overall it's pretty good, and I have high hopes for the sequel.

jep101010 avatar

jep101010

Jun. 29, 2011

8
1

i usually dont hate on games for being too hard, but this game is really too hard.

oopp2750 avatar

oopp2750

Jun. 19, 2011

6
1

This is a good game, i tried this game before on a mobile phone and this is like the same :D

Cozythrias avatar

Cozythrias

Jun. 21, 2011

8
2

Made the game much easier so players can now reach the final boss and see the ending.

ThePaper avatar

ThePaper

Jun. 19, 2011

7
2

Not bad, but a few constructive criticisms:

You need to think about how the various objects contrast with each other. The player's ship, enemy projectiles, enemies, and your own projectiles should all have their own distinct color scheme(s) that don't overlap, so that the player can see what's going on in the screen at a moment's glance. The player's ship especially should be a unique color that isn't anywhere else in-game to make it stand out. It wouldn't be a bad idea to do this with enemy projectiles as well. Enemies should stand out too, though it's not as vital as those first two, and player projectiles should be a much duller color than enemy projectiles, so the player doesn't get confused about which are his and which are the enemies.

(cont'd in second comment)