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Hunter Story

Hunter Story

by Crovy
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Hunter Story

Rating:
3.7
Released: July 10, 2008
Last updated: July 10, 2008
Developer: Crovy

Tags for Hunter Story

Description

In a nutshell, MapleStory in flash form. More info ingame, if you actually care about it.

How to Play

Click and hold to power up. Move the mouse up or down to determine where the arrow will go.

FAQ

What is Hunter Story?
Hunter Story is a free browser-based archery shooting game developed by Crovy, available on Kongregate.

How do you play Hunter Story?
In Hunter Story, you control an archer and shoot arrows at various creatures to defeat them, aiming for high scores and progression through increasingly difficult levels.

What are the main progression systems in Hunter Story?
Hunter Story features a progression system where you earn experience and gold from defeating enemies, which can be used to upgrade your skills, weapons, and stats.

Does Hunter Story have any special features or upgrades?
Yes, Hunter Story allows players to unlock and upgrade different types of arrows and bows, as well as improve their character's abilities for more effective gameplay.

Is Hunter Story a multiplayer or single-player game?
Hunter Story is a single-player experience, focused on advancing through levels and upgrading your archer to tackle tougher enemies.

Comments

0/1000
azgorh avatar

azgorh

Nov. 01, 2011

105
6

The most simple and addicting game I've played in this site, and with lots of special content

Blade_169 avatar

Blade_169

May. 25, 2012

74
5

This game is filled with simplicity, but yet, it's soooo addicting

Moosky avatar

Moosky

Jul. 27, 2016

21
1

It's amazing. I keep coming back to play this game every year or so :)

FlyingBison avatar

FlyingBison

Sep. 02, 2011

90
10

@Arthanos Actually, the multiplier only increases your damage, it has nothing to do with your score. to get higher score, have your mouse pointed closer to yourself and high on the screen. It makes things way more difficult but it's worth it.

Myszone avatar

Myszone

Mar. 17, 2010

207
28

I'm sorry, i meant :

Max_damage = (Dex * ATK) / 20