D3Jason's Space Pool
by D3Jason
D3Jason's Space Pool
Tags for D3Jason's Space Pool
Description
Billiards Pool in space. Features: Black holes, a wormhole, and 16 'balls' represented as Ufo saucers. Pretty much fully developed at first upload, expect a sound and volume option added to the very simple menu screen. Also expect the ability to reset the balls and have 1 and 2 player separate scoring systems.
How to Play
W/uparrow to shoot the cue, '+' or '=' to increase speed setting, '-' to decrease it, A/leftarrow to rotate left, D/rightarrow to rotate right, hold shift to slow down the rotation. Press escape to open menu, and close it.
Comments
HeavyDuty
Apr. 21, 2015
Good concept, though slow to switch perspectives and I never saw a ball go in. If focus is going to change, let it do so to balls being pocketed.... though probably better not to do it at all. Adding mouse controls would be a plus, along with arrow keys.
Thanks for the suggestion, I just made it swap perspective to the holes as they get eaten, its a bit violent of a switch, but pretty sure i can make it less sudden. I will add mouse controls, which will probably act a bit weird with the perspective camera, but will give the user more control(edit: mouse control refuses to work, might be a programmer problem, might be a unity5 issue. For now, it will be in the games code but completely useless as it does not work or give it errors.). I can easily add arrow keys as well, just didn't see the point of it. I will upload the new changes later tonight or tomorrow if i can't do it in the next few hours.
HeavyDuty
Apr. 22, 2015
World of difference. I can keep better track of what's going on and what works. Are the ships/balls at the bottom supposed to disappear when the ship/ball is sunk or is that just there to let people know the order?
it may be a bit hard to notice, but they get covered with a black square when they get sunk, its just divided into whites and blacks to keep track of them as scoring for 2 players
D3Jason
Apr. 21, 2015
Its first upload is not the final, its still missing quite a bit that makes it easy to play, but its still a showcase of what I've made so far, and other than the fact the game never really ends, its still a working game. The game description lists some of the stuff it is missing to really be a complete game, so if somethings not on that list that you think the game needs, tell me. Includes ideas, color pallet changes, maybe options you would like control over. Not expected to be a big game, but I would like to make a resume out of my successful games, so the better it is, well... the better?