Jump'N ShootMan1.0
by DaHolyFork
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Jump'N ShootMan1.0
Tags for Jump'N ShootMan1.0
Description
This a proof of concept trial made with Construct 2. The game itself is a little buggy and the art is not entirely final either.
How to Play
press space to win.
Comments
MagicalPyro
Mar. 03, 2014
Should of at least created the WASD controlls, space to shoot... so i wont have to fall off a building while trying to collaps a whatever that big thing is
Its an infinite runner so there is no need for control of the x axis.
jasondads
Mar. 03, 2014
its interesting but i think that the jump and two weapons should each have their own button
If I were to change that it would take away the skill element you have too keep track of which weapon is active and manage your jumps in between jumping from building to building.
DaHolyFork
Mar. 04, 2014
Also if you decide to play the game if you could leave comments/feedback it would be greatly appreciated. This is for a class and feedback is appreciated for the beta testing phase.
DaHolyFork
Mar. 04, 2014
The game is supposed to be an infinite runner. There shouldnt be x axis controls you have to time your jumps correctly. And not only do you have to time your jumps you also have to keep track of which weapon you have active. Each bullet will destroy one of the two enemies, and everytime you jump you actually lose 300 points to keep you from just spamming the space bar to win. This just adds another layer of depth to the typical inifinte runner. This is a very early version of the game as well. So there are still some bugs especially when you jump near the edge of a short building. It was more for proof of concept. I really appreciate your feedback.