Quest of Adventures

Quest of Adventures

by DeflatedBadger
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Quest of Adventures

Rating:
2.5
Released: October 20, 2018
Last updated: October 20, 2018
Developer: DeflatedBadger

Tags for Quest of Adventures

Description

Quest of Adventures is a short ARPG i have made for an online course.

I have tried to emulate the feel of an oldschool JRPG where you must interact with the environment to find out where you should be going and what to do.

This game was made for a coursera game design and development specialization.

Featuring Music by Matthew Pablo
http://www.matthewpablo.com

How to Play

Move with WASD or Arrow keys

Run with Left Shift

Interact with Left Ctrl or "E"

Attack with Space

Pause with Esc

Developer Updates

Oct 20, 2018 10:31pm

turns out a few bugs i thought i had fixed, werent actually fixed!

it should be all working now :D

also if you start talking to an npc while moving, you will now stop moving

Comments

0/1000
Fuzzyfsh avatar

Fuzzyfsh

Aug. 26, 2018

2
0

need to resize border and add a mute sound option

Nestraya avatar

Nestraya

Aug. 27, 2018

2
0

Short but cute, with a bit of humor. I enjoyed it and would play more if you make more... though, and this may just be me, I find it really uncomfortable to have to press the control key that much while using WASD movement. I'd recommend either changing the interaction key to something in that same area, like E; or else assigning a key to advance the conversations instead of the mouse, so the other hand can use the arrow keys.

Shennoz avatar

Shennoz

Sep. 19, 2018

2
0

Congratulations on releasing your game! Hope to see it grow further from here & good luck :)
A couple things:
- Picking up herb in the cave, speech bubble wouldn't go away until I talked to someone.

- Holding movement keys & pressing the interact button next to someone to start a chat can make you locked in motion as long as you're still pressing a direction. I had a similar problem in my game and my solution was when some event like in a dialogue in your case started, I would set the player velocity to 0 in addition to preventing them from moving.

- Not sure if this is intentional, but I noticed my XP would only increase with every second monster I defeated. So that every other monster doesn't give any experience basically.

- I lost the game at the boss fight (yes, I couldn't beat him :\ ), but unfortunately the total XP didn't show up. It only said "XP: ".

- Also, the 'Restart Game' button on the lose screen didn't work.

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