Chalice
by Denvish
Chalice
Tags for Chalice
Description
Chalice
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Another tiny API game created entirely with Actionscript (besides the sounds). 9999 bytes, 1111 lines of code, 7 (tiny) sounds. Had 'fun' getting it down to sub-10k, but it all squeezed in eventually (like four elephants in a mini).
I'm not expecting this to get the same kind of score as massive multi-player 3D devs, but please respect the fact that it's firstly, old, and secondly, built with no predrawn graphics at all.
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Your questions answered:
1: Wot crappy sonds! - It's 9.99 Kb, of which the audio makes less than 3 kb. What do you expect, a bloody orchestra? I spent ages making TINY sections of wavs that would create a certain pitch when looped. Appreciate my work, or I will have to kill you.
2: How does the scoring work?! - The number of hidden arrows decreases as the levels increase. The value of each second (remaining) also increases with the levels. At the start of each level, (NUMBER OF SECONDS x VALUE OF SECONDS) + LEVEL BONUS is added to your score. With each click you make, the LEVEL BONUS drops by 10, and with each second that passes, you lose the VALUE OF SECONDS for that level (50 on level 1, rising by 25 per level).
3: Shitty gamplay! - I'm fully aware that this won't appeal to blood-and-gore freaks. If it's not your 'usual fare', then please don't bother to review (well, you can if you want, but it'll be a waste of your time). This is for the puzzle freaks and highscore competitors out there. I'll get round to making a game where you can date/kill zombie vampire lesbians, when I can spare a little more time.
4: Shity graphics! - EVERYTHING besides the sound is created using Actionscript. There are no pre-drawn graphics. The arrows, the chalice, the title screen, the tiles, the buttons, the text, the fireworks, are all created using lines and curves drawn by code, and dynamically-created textboxes. Please be aware of this fact when judging the graphics.
5: 2 EZ to cheat! - Get a life, and stop spoiling the fun for everyone else.
6: THROW IT was better! - WTF, you hated that game too, STFU.
7: All you other submission suck!!! - YES I HAVE NO TALENT, HAPPY NOW? HUH?? HUH???
8: Almost exactly the same as 7
9: You suck/you game sux/my granny could do better/never touch Flash again/it bored me/where's the justice/why did you even submit this?/I didn't like it/etc - I REALLY CARE ABOUT YOUR OPINION. NO, REALLY. I'M BEING SERIOUS. YOU HAVE TO BELIEVE ME.
10: Somebody set up us the bomb!! - You know what you doing.
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Thanks due to these people for API inspiration & beta-testing:
Rhete, BlackmarketKraig, gorman2001, icycomputer, Inglor, Rantzien, D_to_da_P, jeremysfilms, Joelasticot, 23450, no22, Aztec, Indian_Wrestler, SHITTYFLASHMAN, Juanny, cherries, liam, T-H, Glaiel_Gamer, BleeBlap, dELta_Luca, Atomic_Sponge, and probably some other people I forgot.
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How to Play
Click the tiles. Follow the arrows. Find the chalice. Seconds passed, and clicks, both reduce your level score.
Comments
logicloop
Nov. 16, 2007
Pretty impressive considering its all done in AS. Very impressive actually.
CZManiac
Jul. 15, 2015
Good game
Conundrum
Sep. 19, 2007
Amazing gameplay, just needs a kong highscore.
valkyrie
Sep. 18, 2007
d00d.. You have out done yourself. All in action script? Now that is something that deserves to enter into my list of best games and also teh list of best game devs. (Not that it means much anyway) Great job mate. I love the simple yet involving game play. Played it for about and hour and fell asleep dreaming of chalices.
SpinalJack
Sep. 20, 2007
Solid gameplay, solid programming, much better than half the stuff on this site