Log in to save your progress and earn points!
Journey in the Dungeon 2

Journey in the Dungeon 2

by Dmenco_Studio

Loading ad...

Journey in the Dungeon 2

Rating:
1.8
Released: July 17, 2020
Last updated: July 17, 2020
Developer: Dmenco_Studio

Tags for Journey in the Dungeon 2

Description

Dungeon crawler, top-Down action and adventure, puzzles and lots of teamwork. 1 Player or 2 Local Players.

How to Play

1 Player – SOUL OF TWO BODIES MODE
Movement: W – A – S – D
Attack 1: Y
Attack 2: U
CHARACTER CHAIN (MOVING THE SOUL): SPACE

2 Local Players – LOCAL MULTIPLAYER MODE
PLAYER 1
Movement: W – A – S – D
Attack 1: Y
Attack 2: U
REVIVER FRIEND: SPACE

PLAYER 2
Movement: ARROWS (LEFT – RIGHT – UP – DOWN)
Attack 1: NUMBER 4
Attack 2: NUMBER 5
REVIVER FRIEND: NUMBER 0

Comments

0/1000
Squidmaster666 avatar

Squidmaster666

Jul. 19, 2020

9
1

Playing single player, the first level contains traps that you can;t complete unless you specifically take one of the three characters (and you choose between two). If I take the archer and the mage (and not the fighter with the shield) then I can't get past the wall trap which is constantly firing down a passage. Either character dies before reaching the end.
That simply makes the game unplayable if you fail to select a specific character.
I also found myself couple of times restarting the level but being inside the wall.
Its a decent concept, but needs some fixing and tweaking before it can really work.

KainXinth avatar

KainXinth

Aug. 29, 2020

1
0

Update: Through chicanery and parlor tricks, I used the flying freaks to push Nosfera off the wall and into the hallway by letting them run into him/her with their shield up. Over all, it's not a bad game and I could see this being pretty popular if you fixed the wall issue and the problem with getting on the platforms over the long spike hallways. But yeah, I do agree with everyone else. You should just get rid of Legon, he's useless by comparison to Malgius.

Maat_Mons avatar

Maat_Mons

Jul. 26, 2020

1
0

Level 1 sometimes spawns me inside a wall. Enemies sometimes finish out the action they were in the middle of despite having already died. I don't understand how the bullet-hallways are supposed to be handled if you don't have the dude with the shield. Shield might be more intuitive if you held the button to keep it out, instead of it being a toggle. The mage seems better than the archer, because his attacks deal more damage and seek enemies. Mage is the only character that walk away from an enemy while shooting it. I don't like that allies can't walk through each other. The two-player controls don't look like they'd work if your keyboard doesn't have a number pad.

KainXinth avatar

KainXinth

Aug. 29, 2020

0
0

I'm probably one of the only people who played to Level 4, and it starts you in a wall. R.I.P. run.

Maat_Mons avatar

Maat_Mons

Jul. 27, 2020

0
0

Sometimes, enemies push the active or inactive character into the screen exit. Then you have to reenter, and all the enemies you killed are alive again. If the two characters are standing on two different switches that open the same door, and one of them steps off, the door closes, even though it should still be open because one of them is still on a switch that opens it.