Necromancer's Quest Beta
by ExperaGameStudio
Necromancer's Quest Beta
Tags for Necromancer's Quest Beta
Description
In the Four Kingdoms, a troubled region in a distant world, necromancy and dark magic are feared and despised.
A young and powerful necromancer, however, wants to show to his country that necromancy isn’t necessarily an ‘evil’ art; to reach such goal, he’s going to help people and solve quests by using his skills and, well, an undead army.
‘Necromancer’s Quest’ is a turn-based strategy game: build and expand your necropolis, gather resources, raise undead soldiers, complete quests and defend yourself from enemy incursions to show the world that there can be a good necromancer!
NOTE: The game is still a beta version; it could be largely modified in the next weeks, and we’ll do our best to improve it with any feedback. The story itself is just a ‘premise’ for a much larger one. During the beta we’ll just implement minor fixes and balancing issues; for the bigger fix, we’ll work on an ultimate version to release in the future.
FOR CHROME USERS:
We will soon release also a WebGL version that will work on Chrome.
Because the Unity WebGL compiler is still in a preview version, we can’t guarantee there won’t be technical issues. If you experience any problem, you can always try to play it with Firefox with the Unity Web Player installed.
How to Play
A ‘how to play’ is shown at the beginning of a new game and it’s always available in the diary.
Read the diary to follow the necromancer’s story.
To buy things – buildings, units and spells – go through the Domain panel (in the upper-left corner).
To examine your status – number of units, mana and gold upkeep, fame, military strength, active spells, existing buildings, Necropolis health – go through the Overview panel (in the lower-left corner).
Quests are enlisted in the Quest panel (in the upper-right corner).
The game log is in the lower-right corner: there you’ll be able to look at the current turn’s number and events.
To gather resources you can build many buildings in your necropolis, or get them by solving quests and defeating incursions.
The incursions will randomly begin after the tenth turn, and, just like the quest, they’ll get stronger with any turn, so never let your guard open.
TIP: Before beginning a quest, look carefully at its difficulty level; if you anyway choose a battle too hard to win, remember you can always retreat. If you fight a hard battle and your army is destroyed, remember you can always load the last saved game: it will bring you at your last turn – the game is auto-saved every turn!
Comments
ExperaGameStudio
Sep. 23, 2015
FOR CHROME USERS:
We will soon release also a WebGL version that will work on Chrome.
Because the Unity WebGL compiler is still in a preview version, we can’t guarantee there won’t be technical issues. If you experience any problem, you can always try to play it with Firefox with the Unity Web Player installed.
grivas
Sep. 23, 2015
During the end-game(end/after the campaign)the game becomes extremely hard,and the difficulty scaling is extreme.The new quests are harder and harder,while the lack of a x10,x25,x100 buy button makes you waste minutes at a time to buy market and resource upgrades.
Overall,the game is awesome and i would like to see it finished,but try to help the player or give them a reward for finishing the campaign(like the ability to ''turn off'' base attacks.They become the most difficult problem to deal with since they constantly drain your minion count every few turns,forcing you to rebuy huge amounts of them)
erifnevow
Sep. 23, 2015
I like it, and it shows a lot of promise. Most of the flaws I've noticed from my, let's just say half hour of playtime, seem to be mostly oversights. The UI is a bit rough, LOTS of clicking that could be cut down on with some hotkeys. And a few menus should be a bit more... fluent. A buy all option for units would cut down on my turn time a lot, since I have to replenish every battle or two.
FireNinja2013
Sep. 23, 2015
This game needs some global income boosts for late game. One "easy' attack takes me dozen of turns to recover from. Not only has progress come to a halt, I am actually losing ground to the ever increasing difficulty. This game needs a major rebalancing.
Avalus
Sep. 23, 2015
Not bad. But let me point out the weakpoints that I found: You should be able to see the amount of units you already have (and the cap) when you are going to buy new ones as well as in the Domain Tab. I think the resources are a bit imbalanced and Upgrades (at least for Mana and Gold) seem to be too small for the price you have to pay. Either that or the price for units and new buildings is too high (or maybe both). For my taste there are way too many resources and buildings to keep track of, but that may be different for other players. Right now the game feels a little bit like an Idle, so if you could somehow make the story stand out more (if that is possible), I would appreciate it. As you know I enjoy your games and the fact that you put so much dedication into each and every one of them, but since this game is in Beta and because I want to help you improve it, my comment may sound a bit critical with a minimal amount of compliments. I'm sure you understand, though.